Sökning: "independent game development"
Visar resultat 1 - 5 av 32 uppsatser innehållade orden independent game development.
1. Designing for All Gamers
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. LÄS MER
2. Obefogade löneskillnader mellan män och kvinnor : En kvantitativ studie om spelutvecklarbranschen
Kandidat-uppsats, Högskolan i Skövde/Institutionen för handel och företagandeSammanfattning : Introduction - The game development industry has become a lucrative export for Swedish trade, and currently accounts for about 4% of the total service exports in Sweden. This multi-billion industry is relatively new and is characterized by a highly educated workforce. LÄS MER
3. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. LÄS MER
4. Mellanstadielärares perspektiv på digital game based learning i matematikundervisningen
Uppsats för yrkesexamina på avancerad nivå, Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)Sammanfattning : The purpose of this study is to illustrate middle school teachers’ intentions by including digital game based learning (DGBL) in their mathematics teaching. The study also aims to illustrate what impact teachers believe that DGBL has on students’ learning. A semi-structured interview was used to gather data for the result of this study. LÄS MER
5. A Scalability and Performance Evaluation of Precomputed Flow FieldMaps for Multi-Agent Pathfinding
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. The A* algorithm is a well-established pathfinding technique frequently used in video game development. However, a disadvantage of the A* algorithm is that it becomes computationally inefficient and impractical to utilize whenthousands of agents demand an optimal path. LÄS MER