Sökning: "independent games"

Visar resultat 1 - 5 av 61 uppsatser innehållade orden independent games.

  1. 1. Designing for All Gamers

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Ida Amneryd; Anwar Aldafae; [2023]
    Nyckelord :accessibility; indie game industry; accessibility guidelines; accessibility resources;

    Sammanfattning : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. LÄS MER

  2. 2. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER

  3. 3. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Domagoj Kljakovic-Gaspic; [2022-06-23]
    Nyckelord :;

    Sammanfattning : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. LÄS MER

  4. 4. Sitter "gamers" mer än andra? : En tvärsnittsstudie om sambanden mellan stillasittande, datorspelande och motivation för fysisk aktivitet hos ungdomar

    Kandidat-uppsats, Gymnastik- och idrottshögskolan, GIH/Institutionen för fysisk aktivitet och hälsa

    Författare :Bonny Tidblad; Mathias Ersson; [2022]
    Nyckelord :Stillasittande; datorspelande; fysisk aktivitet;

    Sammanfattning : Aim The aim of this study is to investigate the relationship between sedentary-time, gaming and motivation for physical activity in Swedish adolescents. Method This study was conducted using a questionnaire based on Lena Kalling's evaluation of screening questions about physical activity by the National Board of Health and Welfare (Kallings 2019), as well as guidelines developed by Statistics Sweden (SCB 2016). LÄS MER

  5. 5. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Elias Åkeborg; [2021]
    Nyckelord :Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Sammanfattning : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. LÄS MER