Sökning: "industry"

Visar resultat 1 - 5 av 14808 uppsatser innehållade ordet industry.

  1. 1. Evaluating and processing changes for use of an early requirements engineering modelling and creativity tool in the gaming industry

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Ilya Shabalin; Oliver Kjellman; [2019-11-26]
    Nyckelord :Early requirements engineering; game development; creativity techniques; Creative Leaf;

    Sammanfattning : Early requirements engineering(ERE), a process of developing ideas and requirements for software has not been widely used in the game development industry. Frameworks, such as iStar aiming at providing help with formulating models for visual representation of requirements might need to evolve to fit the needs of the game development industry. LÄS MER

  2. 2. The effect of test case design in software testing bots

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Martin Chukaleski; Samer Daknache; [2019-11-18]
    Nyckelord :test bots; software testing; system testing; endto- end testing; test results; test case design; automotive industry;

    Sammanfattning : Traditional approaches of testing in software developmentinclude running the test cases on a software component,referred to as unit testing, which usually only tests a specificpart of a component, as opposed to testing the whole flow of thesystem (end-to-end testing). Test bots are software automationtools that help improve the system testing via automation, whichis beneficial for development teams as the test bots help decreasethe amount of time spent on testing. LÄS MER

  3. 3. Game Design Feedback Collection Methods in Pre-Release Game Development

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Firas Cheaib; Omar Fawal; [2019-11-18]
    Nyckelord :;

    Sammanfattning : The development of games is secretive in nature dueto its creative constraints, and a project can run over the courseof a few years. With the advent of agile methodologies, softwareprojects have involved customers in the development process toiterate on received feedback. LÄS MER

  4. 4. Using T-Reqs As Teaching Solution For Requirements Engineering In Second Cycle University Courses

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Yazan Alsahhar; Gabriel-Marian Bulai; [2019-11-18]
    Nyckelord :requirements engineering; RE; T-Reqs;

    Sammanfattning : RE education should be realistic and reflect theprogress reached within industry [1]. Recently, T-Reqs hasbeen proposed as a simple, yet powerful tool to manage systemrequirements in large-scale Agile development within industry. LÄS MER

  5. 5. Augmented Reality in Automotive Workshops: A Design Science Case Study

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nina Uljanić; [2019-11-18]
    Nyckelord :augmented reality; industrial AR; AR in automotive;

    Sammanfattning : Augmented Reality (AR) is an evolving technologyresearched and applied in many areas to help support and guidework. One field in which the application of AR in practical usageis not common is automotive industry. LÄS MER