Sökning: "informatik design"

Visar resultat 6 - 10 av 870 uppsatser innehållade orden informatik design.

  1. 6. Users’ Perceptions of the Patient-Accessible Electronic Health Record “Journalen” : An interpretive research from users’ perceptions

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Samir Negash Ibrahim; [2023]
    Nyckelord :Electronic Health Records EHR ; Patient-Accessible Electronic Health Records PAEHR ; Patient-Centred Care PCC ; Soft System Methodology SSM ; Journalen; Qualitative Research.;

    Sammanfattning : The aim of this master’s thesis is to investigate patients’ and physicians’ perceptions and recommendations of Patient-Accessible Electronic Health Records (PAEHR) in order to achieve Patient-Centred Care (PCC). The study employs Soft System Methodology (SSM) as a holistic approach to understanding the complex and dynamic nature of Electronic Health Records (EHRs) in the healthcare sector. LÄS MER

  2. 7. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :William Sahlin; Hiran Herath; [2023]
    Nyckelord :Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Sammanfattning : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. LÄS MER

  3. 8. En granskning av Tinders popularitet: Gamification, Användardesign och Teknisk acceptans som utgångs-punkter

    Kandidat-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Stina Palmgren; Ellen Ivarsson; [2023]
    Nyckelord :Tinder; Popularitet; Gamification; Användardesign; Teknisk acceptans; Technology and Engineering;

    Sammanfattning : Uppsatsens syfte är att granska dejtingapplikationen Tinders popularitet utifrån de ämnesre-laterade kategorierna gamification, användardesign och teknisk acceptans. Med hjälp av teo-rierna MDA-Framework, The Eight Golden Rules of Interface Design och Unified Theory of Acceptance and Use of Technology formulerades en enkät med kvantitativa och kvalitativa frågor, vilket resulterade i en mixad metod. LÄS MER

  4. 9. Adoption of the Digital Product Passport : A qualitative study within SMEs in the Swedish furniture sector

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Kalle Gunnarsson; Niels Mignot; [2023]
    Nyckelord :Digital Product Passport; DPP; Traceability; Furniture Industry; Sustainability; Blockchain Technology; Digitalt Produktpass; DPP; Spårbarhet; Möbelindustrin; Hållbarhet; Blockkedjeteknik;

    Sammanfattning : In the last decade, the European Union has looked to become more sustainable toreach the global environmental goals. With The European Green deal, a transition towards a circular economy has been set in place. LÄS MER

  5. 10. Fintech: a more motivating way of saving money? : Persuasive design in Fintech

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Amanda Löwgren; [2023]
    Nyckelord :;

    Sammanfattning : The use of financial technology (fintech) apps has proven effective in improving people's confidence and ability to manage personal finances, offering innovative solutions and lowering costs for customers. Fintech apps employ persuasive design strategies to encourage users to save money, providing tips, comparison features, and visual feedback on progress. LÄS MER