Sökning: "interactive motion"

Visar resultat 1 - 5 av 47 uppsatser innehållade orden interactive motion.

  1. 1. INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATION

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Yufei Tang; [2023]
    Nyckelord :Stop-motion animation; Children s Maths Learning; Learning Interests;

    Sammanfattning : Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. LÄS MER

  2. 2. Comparative Analysis of Spatiotemporal Playback Manipulation : Evaluating Desktop Environments versus Immersive Head-Mounted Virtual Reality Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andreas Wrife; [2023]
    Nyckelord :virtual reality; surgical simulations; external ventricular drainage; motion capture; interaction controls; virtuell verklighet; kirurgiska simuleringar; extern ventrikeldränage; motion capture; interaktionskontroller;

    Sammanfattning : Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. However, cranial neurosurgery remains relatively unexplored in this regard. LÄS MER

  3. 3. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Bonnie Möcander; Nuoting Shen; [2023]
    Nyckelord :interactive infographics; entertainment; interactive elements; experiment; gamification; data selection; storytelling; motion;

    Sammanfattning : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. LÄS MER

  4. 4. Personalization of home rehabilitation training by incorporating interactive machine learning into the design

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Yinchu Li; [2022]
    Nyckelord :Personalization; rehabilitation; interactive machine learning; participatory design;

    Sammanfattning : Home rehabilitation training has become an important part for patients to recover and maintain physical conditions due to the high health care cost and limited supervision in the clinic. Various technologies have been designed for assisting rehabilitation training but most of them are not able to provide personalized feedback and support according to different standards of patients’ physical condition and movement capability. LÄS MER

  5. 5. VISION-BASED ROBOT CONTROLLER FOR HUMAN-ROBOT INTERACTION USING PREDICTIVE ALGORITHMS

    Master-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Hannes Nitz Pettersson; Samuel Vikström; [2021]
    Nyckelord :stereo vision; lstm; pso; computer vision; motion prediction; neural network; human-robot interaction; simulation; ai; artificial intelligence;

    Sammanfattning : The demand for robots to work in environments together with humans is growing. This calls for new requirements on robots systems, such as the need to be perceived as responsive and accurate in human interactions. LÄS MER