Sökning: "interactive stories"
Visar resultat 1 - 5 av 46 uppsatser innehållade orden interactive stories.
1. Sanningarna om Oss : En transfenomenologisk studie om att skriva och läsa fanfiction om könseufori
Kandidat-uppsats, Södertörns högskola/EtnologiSammanfattning : The aim of this paper is to understand how trans people who write and read fanfiction about gender euphoria create meaningful writing processes, contextualize community, and orientate themselves in the world by telling stories about gender euphoria and related emotional experiences. I have conducted interactive chat interviews with four study participants and have, as a way of using an autoethnographic research method, included my own narratives as part of the material. LÄS MER
2. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures
Master-uppsats, Uppsala universitet/Institutionen för geovetenskaperSammanfattning : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. LÄS MER
3. Pathways to Multispecies Cities: Backcasting from Solarpunk Stories
Master-uppsats, Stockholms universitet/Stockholm Resilience CentreSammanfattning : Cities are increasingly important for the well-being of humans, other species, and the whole biosphere. Recently, there has been growing awareness of cities being inhabited by multiple species whose needs are entangled. LÄS MER
4. Delar av en helhet. Tematisk interaktion mellan berättelserna i Sara Stridsbergs "Darling River"
Kandidat-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religionSammanfattning : This essay aims to examine how the different storylines in Sara Stridsberg’s "Darling River" interact and illuminate one another. To achieve this, it uses Max Black’s theory of interactive metaphors, and focuses on three thematic clusters: the sexualised child, victims, and perpetrators; captivity, freedom, and loneliness; and motherhood and motherlessness. LÄS MER
5. The Nemesis System: How games create stories
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith Productions and explores the system’s way of creating stories. For years, there has been a debate about whether or not stories belong in games, with supporters on all sides. LÄS MER