Sökning: "interactive storytelling"
Visar resultat 1 - 5 av 58 uppsatser innehållade orden interactive storytelling.
1. Tunnlar som talar : En undersökning av spel som medium för berättande
Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaperSammanfattning : Denna uppsats utforskar hur elektroniska spel fungerar som medium för berättande genom att undersöka aspekter av debatten som ägde rum i början av 2000-talet mellan narratologer och ludologer, angående hur man bäst bör närma sig och studera spel. Med rötterna i en jämförelse av hur ludologer och spelteoretiker närmar sig ämnet försöker uppsatsen sedan bredda perspektiven genom att jämföra den narratologiska strukturen hos spelet med mer konventionella medier för berättande, såsom filmer och litteratur. LÄS MER
2. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER
3. En bild säger mer än tusen ord : En undersökning om visuellt berättande
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : This article examines visual storytelling and how visual artefacts could be used to communicate a specific message to several different interactors. Often when a person analyzes an image, the person's analysis is affected by her previous experiences, what is currently relevant in her everyday life and what associations the person has to different colors and objects in the image. LÄS MER
4. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. LÄS MER
5. External Digital Communication of Employer Branding Inclusivity : A Multiple Case Study:CGI Inc., Nexer Group & Toxic Interactive Solutions
Magister-uppsats, Jönköping University/Internationella HandelshögskolanSammanfattning : Background: To win the “war for talent” and recruit highly skilled candidates, employers need to distinguish themselves from their competitors by securing employer-of-choice (EOC) status. In competitive industries such as information technology (IT), companies focus on shaping unique employer branding (EB) strategies to help find or retain top talent and the indispensable edge or advantages that come along with them. LÄS MER