Sökning: "interactivity"

Visar resultat 21 - 25 av 344 uppsatser innehållade ordet interactivity.

  1. 21. A City By No-One

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Oscar Hultén; [2023]
    Nyckelord :urban environment interactivity algorithm;

    Sammanfattning : This project is an exploration of methods for generating virtual urban environments, framed in an interactive first-person perspective allowing the user to navigate the architectural design space by walking through a city as it is being generated. The project is developed on a foundation of three primary concepts: 1) A spatial interpretation of parameter sets which are positioned in virtual space, 2) Distance-based interpolation of these parameter sets as a method to govern how the urban environments are generated at different points in space,3) The transformation and merging of basic square grids embedded in positioned parameter sets resulting in a composite grid which functions as the spatial framework of the urban environment. LÄS MER

  2. 22. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

    Master-uppsats, Uppsala universitet/Institutionen för geovetenskaper

    Författare :Joakim Kvist; [2023]
    Nyckelord :Commercial video games; Crisis of the imagination; Escape Velocity; Future Scenarios; Sustainable Development; Worldmaking Interactions;

    Sammanfattning : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. LÄS MER

  3. 23. An Exploration of Interactions and Design Implications of Low-interactivity Games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Xiaoding Zhou; [2023]
    Nyckelord :Low-interactivity games; interactivity; interaction; inaction; slowness; game aesthetics; game design;

    Sammanfattning : This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. LÄS MER

  4. 24. Studenthuset \ Garnisonen – A Student Housing Project

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Alexander Sanning; Sofia Sanning; [2023]
    Nyckelord :Garnisonen; Stockholm; student housing; large-scale housing project;

    Sammanfattning : Envisioning an inner-city student housing project, adding life to an office-dominated area, and offering a publicly accessible roof terrace and open landscape park. We are proposing a student housing complex, composed of two 355-metres-long buildings with two and three floor levels, respectively, lifted up on pilotis, with corridor rooms and student apartments accomodating a total of 336 students and thus creating a bustling hub of human interactivity. LÄS MER

  5. 25. Evaluating Predictive AI for Taxi Fleet Positioning Management

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Pontus Blume; [2023]
    Nyckelord :Predictive AI; TAM; UX; Technology Acceptance;

    Sammanfattning : Predictive AI has huge potential to increase efficiency in taxi networks, improving incomes of drivers and passengers’ time, by calculating passenger demands and making the informationaccessible to drivers. However, to gain these benefits, drivers must accept the technology, and designers must understand how their perceptions govern acceptance. LÄS MER