Sökning: "interaktiva system"

Visar resultat 1 - 5 av 388 uppsatser innehållade orden interaktiva system.

  1. 1. Investigations of Free Text Indexing Using NLP : Comparisons of Search Algorithms and Models in Apache Solr

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Alfred Sundstedt; [2023]
    Nyckelord :NLP; Apache Solr; Document Retrieval; Context; OpenNLP; BERT;

    Sammanfattning : As Natural Language Processing progresses societal and applications like OpenAI obtain more considerable popularity in society, businesses encourage the integration of NLP into their systems. Both to improve the user experience and provide users with their requested information. LÄS MER

  2. 2. Touch gestures in a medical imaging IT system : A study exploring how to support the design process with tools to achieve a consistency in the use of touch gestures between products

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Hanna Lindholm; Jenny Pote; [2023]
    Nyckelord :Interaction Design; UX-design; Research through Design; Prototypes; Touch gestures; Interaction patterns; Medical imaging; User testing;

    Sammanfattning : The lack of existing guides or recommendations to design for touch is the cause of an opportunity to create a more efficient process for people designing a touch-based system. Today the process is highly time consuming and leads to inconsistency between products which impacts the user experience in a negative way. LÄS MER

  3. 3. From gamer boy to gym boy : A design study on gamification

    Kandidat-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Caroline Estgren; [2023]
    Nyckelord :user experience; user interface; UX; UI; gamification; human centered design; health application.; användardesign; gränssnittsdesign; spelifiering; interaktionsdesign; gymapplikation; applikationsdesign.;

    Sammanfattning : A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product. ... LÄS MER

  4. 4. AI en skrämmande drake eller ett verktyg? : Hur upplevs AI-konstgenerering inom spelutveckling?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Smilla Svärd; [2023]
    Nyckelord :Artificiell Intelligens AI ; Visuell media; upphovsrätten; grafiskt spelkoncept;

    Sammanfattning : Artificiell intelligens(AI) har spirit ut sig på flera områden än bara programmering och robotar. Numera används det vid skrivande, musik-skapande, interaktiva chatter och inom den senaste utvecklingen involveras även konst. LÄS MER

  5. 5. Encouraging Recycling in Co-living : A Redesigning of Sorting Bins

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Eugene Chan; Avinash Kumar Karuppasamy; [2023]
    Nyckelord :Co-living; Student Household; Sustainable Behavior; Collective Responsibility; Individualistic Responsibility; User Experience; Nudging; Product Service System; Sorting Bins; Waste Management; Recycling; Sorting; Co-living; Studentbostad; Studentbostäder; Hållbart beteende; Kollektivt ansvar; Individualistiskt ansvar; Användarupplevelse; Puffning; Produktservicesystem; Sorteringskärl; Avfallshantering; Återvinning; Källsortering;

    Sammanfattning : There is an inefficiency of waste management in co-living spaces for students, emphasizing the importance of proper waste sorting. A multifaceted research methodology was initiated with a literature review to understand existing waste management solutions and how they work as a system, followed by attribute studies pivotal for co-living spaces. LÄS MER