Sökning: "interface testing"

Visar resultat 1 - 5 av 379 uppsatser innehållade orden interface testing.

  1. 1. Visualization of machine learning data for radio networks : A case study at Ericsson

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Bingyu Niu; [2020]
    Nyckelord :Visualization; Qt; GUI; C ;

    Sammanfattning : This thesis presents a method to develop a visualization software for time-varying and geographic-based data. The machine learning team at Ericsson has collected data from their machine learning algorithms. The data set contains timestamped and geographic information. LÄS MER

  2. 2. UX Design of Augmented Reality House Configurator : Mobile AR Application and Web Administration Interface Design

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Rebecka Skarin; [2020]
    Nyckelord :Industrial Design; Augmented Reality; Interface Design; User Experience; Usability; House Configurator; User Centered Design;

    Sammanfattning : Many of us find it difficult to make big decisions, building ahouse is one of them. It is perhaps the biggest investment andproject that one takes on. LÄS MER

  3. 3. User Interface Design for Quality Control : Development of a user interface for quality control of industrial manufactured parts

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Petter Abrahamsson; [2020]
    Nyckelord :industrial design engineering; human-centered design; graphical user interface; digital prototypes; quality control; automotive industry; sus-evaluation;

    Sammanfattning : The expected quality on manufactured components in the automotive industry is high, often with an accuracy of tenths of a millimeter. The conventional methods used to ensure the manufactured components are very accurate, but they are both time consuming and insufficient and only a small part of the produced series are analyzed today. LÄS MER

  4. 4. Jämförelse av Game User Experience Satisfaction i VR och på skärm

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Yad Emin; [2020]
    Nyckelord :Human Computer Interaction; VR; Virtual reality; VR vs. monitor; Game User Experience Satisfaction Scale; GUESS; Design; Usability testing; Human-Centered Design; User-centered design; User Interface; User Experience; Människa-datorinteraktion; interaktionsdesign; VR; Virtual reality; VR kontra skärm; Game User Experience Satisfaction Scale; GUESS; Design; Användbarhetstestning; Human-Centered Design; User-centered design; användargränssnitt; användarupplevelse;

    Sammanfattning : Syftet med denna masteruppsats var att undersöka skillnaden i Game User Experience Satisfaction (GUESS) vid användning av SimProv, både i VR (Oculus Rift) och på skärm. SimProv är en spelliknande klassrumssimulation. Studien avsåg även finna potentiella problem som användaren kunde stöta på under testsessionen. LÄS MER

  5. 5. Augmented Reality-Based Interaction Mechanism for the Control of Industrial Robots

    Master-uppsats, KTH/Industriell produktion

    Författare :Yongqing Zhao; [2020]
    Nyckelord :;

    Sammanfattning : Currently, AR/VR devices and technologies are continuously applied to control the differenttypes of robots in the aspects of the industry. A lot of developers have accomplished the pickand place experiment on the real robot through interacting with the virtual robot in the AR/VRdevices. LÄS MER