Sökning: "it games"

Visar resultat 1 - 5 av 1334 uppsatser innehållade orden it games.

  1. 1. Brand negotiations in Video Game Communities - An exploratory study analysing community-made discourses in video game brands and how they shape the brand image

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Christian Möller; [2020-06-23]
    Nyckelord :;

    Sammanfattning : MSc in Marketing and Consumption.... LÄS MER

  2. 2. Progressiv webbapplikation med bildigenkänning

    Kandidat-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013); Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Författare :Louise Behrenfors; Kevin Norlén; [2020]
    Nyckelord :app; applikation; progressiv; webbapplikation; bildigenkänning; maskininlärning; azure; react; custom vision; pwa; javascript;

    Sammanfattning : Allt fler personer i Sverige har tillgång till både Internet och smarttelefoner i en större utsträckning än någonsin förr. Det finns applikationer för det mesta, som tränings-, spel- och nyhetsappar. LÄS MER

  3. 3. Video games – A tool for expanding English vocabulary knowledge? : A study of video games potential impact on English vocabulary knowledge in Swedish upper secondary students

    Uppsats för yrkesexamina på grundnivå, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Emelie Johannesson; [2020]
    Nyckelord :Video games; Students; English; English vocabulary; Language acquisition; Swedish students and Gaming; Videospel; Elever; Engelska; Engelskt ordförråd; Språkinlärning; Svenska elever och Videospelande.;

    Sammanfattning : This study researches the possibility of video games being a helpful tool when it comes to English vocabulary knowledge, by comparing the English vocabulary knowledge of those that play video games to those that do not play video games. The study also focuses on comparing the English vocabulary knowledge of those that play video games frequently to those that play video games seldomly and discuss why this might make a difference. LÄS MER

  4. 4. The Effects of Using Video Games Compared to Traditional Methods in an EFL Classroom

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Lärande och samhälle

    Författare :Julia Ström; Emelie Fröjd; [2020]
    Nyckelord :EFL; English as a Foreign Language; video games; vocabulary; teaching method; digital literacy;

    Sammanfattning : In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a growing need for pedagogues to utilize new digital tools. The importance of being able to survey and evaluate information from digital sources is paramount, and the Swedish school system is responsible for teaching pupils these skills. LÄS MER

  5. 5. The Testing Bureau – Creating a climate fiction game to influence the narrative of climate change

    Kandidat-uppsats, Malmö universitet/Kultur och samhälle

    Författare :Mårtensson Ellen; [2020]
    Nyckelord :Climate Fiction; Interactive Fiction; Climate Change; Storytelling; Text-based games; Interaction Design; The Shared Socio-economic pathways; SSP; Speculative Design; Game design;

    Sammanfattning : The stories humans tell and are told about climate change matters in our understanding of the phenomena, and have an impact on how we act in relation to it. However, climate fiction video games are few in numbers. LÄS MER