Sökning: "language-game"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet language-game.

  1. 1. Walser och Kafka: ett slags släktskap – Om familjelikheter mellan två författarskap

    Uppsats för yrkesexamina på avancerad nivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Isak Adolfsson; [2020]
    Nyckelord :Robert Walser; Franz Kafka; Jakob von Gunten; The metamorphosis; family resemblances; Ludwig Wittgenstein; intertextuality;

    Sammanfattning : Instead of an intertextual approach, this bachelor thesis make use of Wittgenstein’s concept of family resemblance to examine the conceived relation between Robert Walser’s Jakob von Gunten and Franz Kafka’s The metamorphosis. The concept is also constituted of pointing out how the texts coincidently are not bound to each other. LÄS MER

  2. 2. Natural Language Content Generation for Computer Games

    Magister-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Olle Sundin; [2019]
    Nyckelord :;

    Sammanfattning : The demand for engaging and fresh game content is steadily increasing in the modern computer game industry. However, the manual process of game content creation is expensive and unscalable which has led to an increased use of Procedural Content Generation methods. LÄS MER

  3. 3. Should I stay or should I go? : Developing the Narrative model as a tool for game design

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Lisa Mörtsell; [2018]
    Nyckelord :Immersion; user experience; HCI; GameFlow; game design; digital storytelling; meaningful play; game research; the Narrative model;

    Sammanfattning : In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and gameplay. In this thesis, the Narrative model is used as a framework for designing a language game for children to see whether that makes players more inclined to keep playing than a game not designed based on the model. LÄS MER

  4. 4. Två synsätt på elevers lärande av ämnet statistik : En studie av elever i årskurs 7

    Master-uppsats, Stockholms universitet/Institutionen för matematikämnets och naturvetenskapsämnenas didaktik

    Författare :Soheila Ghafouri; [2014]
    Nyckelord :Statistical problem solving; encounters; standing fast; gap; set-before; met-before concept image; concept definition; cognitive structure; Statistisk problemlösning; möte; stå fast; mellanrum; set-before; met-before; begreppsbild; begreppsdefinition; kognitiv struktur;

    Sammanfattning : The purpose of this paper is to create increased understanding of how pupils learn statistics. This includes gaining insight into pupils' use of their own experience and group experience to help to get a better understanding of statistical problem solving. LÄS MER

  5. 5. Why Human Virtues Obtain in the Natural World

    Magister-uppsats, Lunds universitet/Centrum för teologi och religionsvetenskap

    Författare :Jerker Karlsson; [2012]
    Nyckelord :Naturalism; Virtue-ethics; Weltanschauung; Language game; Aristotle; Philosophy and Religion;

    Sammanfattning : This essay aims to connect naturalism and virtue-ethics to a form of realism about values. The thesis advanced in the essay relies heavily on the Wittgensteinian concepts language-game and weltanschauung as explanatory tools for how values can be both real and unreal, both objective and subjective, both at the same time but not from the same perspective. LÄS MER