Sökning: "latency"

Visar resultat 21 - 25 av 846 uppsatser innehållade ordet latency.

  1. 21. Low-latency transport protocols inactor systems : Performance evaluation of QUIC in Kompact

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jódís Gunnlaugsdóttir; [2023]
    Nyckelord :Kompact; Component-Actor hybrid framework; Transmission Control Protocol; User Datagram Protocol; Aeron; Quic;

    Sammanfattning : Developers widely use actor frameworks to build highly distributed systems. However, modern actor frameworks are limited in their network implementations, with Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) being the main protocols used for network communication. LÄS MER

  2. 22. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 23. Distributed Artificial Intelligence Based on Edge Computing

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Rebecca Fagerström; Simon Neüman; [2023]
    Nyckelord :Internet of Things; IoT; Edge Computing; Distributed Intelligence; Artificial Intelligence; AI;

    Sammanfattning : The future Internet is expected to be driven by the prevalence of the Internet of Things (IoT), where it is envisioned that anything can be connected. In the last decade, there has been a paradigm shift in IoT from centralized cloud computing to so-called edge computing in order to compute tasks closer to the source of data generation. LÄS MER

  4. 24. Evaluating Graphical User Interfaces for Handling Latency in Simulated Remote Crane Operation

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Theodor Fahlén; [2023]
    Nyckelord :;

    Sammanfattning : Teleoperation of cranes and other machinery poses several challenges compared to operating them on location. Among these challenges is latency between user inputs and the returned camera feed, which affects both performance in terms of completion time of tasks, as well as a negative user experience. LÄS MER

  5. 25. Bluetooth audio codecs in a real-time interactive context

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Gustav Johansson; Mattias Adevåg; Jacob Milton; [2023]
    Nyckelord :Bluetooth Low Energy; BLE; audio codec; LC3; aptX; real-time; interactive context; latency; perceived audio quality;

    Sammanfattning : The emergence of Bluetooth Low Energy in combination with optimized coders has made it possible to transfer digital audio at very low bitrates, paving the way for small devices with longlasting batteries. The aim of this study is to compare the audio codecs LC3 and aptX, as well as peoples’ attitude towards audio quality in different contexts. LÄS MER