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Visar resultat 1 - 5 av 176 uppsatser som matchar ovanstående sökkriterier.

  1. 1. EMONAS : Evolutionary Multi-objective Neuron Architecture Search of Deep Neural Network

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jiayi Feng; [2023]
    Nyckelord :DNN Deep Neural Network ; NAS Neural Architecture Search ; EA Evolutionary Algorithm ; Multi-Objective Optimization; Binary One Optimization; Embedded Systems; DNN Deep Neural Network ; NAS Neural Architecture Search ; EA Evolutionary Algorithm ; Multi-Objective Optimization; Binary One Optimization; Inbyggda system;

    Sammanfattning : Customized Deep Neural Network (DNN) accelerators have been increasingly popular in various applications, from autonomous driving and natural language processing to healthcare and finance, etc. However, deploying them directly on embedded system peripherals within real-time operating systems (RTOS) is not easy due to the paradox of the complexity of DNNs and the simplicity of embedded system devices. LÄS MER

  2. 2. Deep Learning Model Deployment for Spaceborne Reconfigurable Hardware : A flexible acceleration approach

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Javier Ferre Martin; [2023]
    Nyckelord :Space Situational Awareness; Deep Learning; Convolutional Neural Networks; FieldProgrammable Gate Arrays; System-On-Chip; Computer Vision; Dynamic Partial Reconfiguration; High-Level Synthesis; Rymdsituationstänksamhet; Djupinlärning; Konvolutionsnätverk; Omkonfigurerbara Field-Programmable Gate Arrays FPGAs ; System-On-Chip SoC ; Datorseende; Dynamisk partiell omkonfigurering; Högnivåsyntes.;

    Sammanfattning : Space debris and space situational awareness (SSA) have become growing concerns for national security and the sustainability of space operations, where timely detection and tracking of space objects is critical in preventing collision events. Traditional computer-vision algorithms have been used extensively to solve detection and tracking problems in flight, but recently deep learning approaches have seen widespread adoption in non-space related applications for their high accuracy. LÄS MER

  3. 3. Coyote Time och Jump Buffers påverkan på spelupplevelsen

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jesper Larsson; Peter Perkhed; [2023]
    Nyckelord :Spel; Coyote Time; Jump Buffer; PXI; Player Experience Inventory;

    Sammanfattning : I den här studien har frågeställningen “Vilken påverkan på spelupplevelsen har Coyote Time och Jump Buffer i 2D-Plattformsspel?” studerats. Coyote Time och Jump Buffer är två hjälpmekaniker som hjälper spelare att prestera bättre i plattformsspel där deras timing kan påverkas negativt av latens i hård- och mjukvara. LÄS MER

  4. 4. Transformer Offline Reinforcement Learning for Downlink Link Adaptation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alexander Mo; [2023]
    Nyckelord :Link Adaptation; Transformers; Reinforcement Learning; Sequence Modelling; Decision Transformer; Deep Neural Networks; Radio Resource Management; Telecommunication; Länkanpassning; Transformers; Reinforcement Learning; Sekvensmodellering; Beslutsstöd; Djupa neurala nätverk; Dataresurshantering; Telekommunikation;

    Sammanfattning : Recent advancements in Transformers have unlocked a new relational analysis technique for Reinforcement Learning (RL). This thesis researches the models for DownLink Link Adaptation (DLLA). LÄS MER

  5. 5. Low-latency transport protocols inactor systems : Performance evaluation of QUIC in Kompact

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jódís Gunnlaugsdóttir; [2023]
    Nyckelord :Kompact; Component-Actor hybrid framework; Transmission Control Protocol; User Datagram Protocol; Aeron; Quic;

    Sammanfattning : Developers widely use actor frameworks to build highly distributed systems. However, modern actor frameworks are limited in their network implementations, with Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) being the main protocols used for network communication. LÄS MER