Sökning: "leaderboard"

Visar resultat 1 - 5 av 13 uppsatser innehållade ordet leaderboard.

  1. 1. Gamification i Duolingo : Vilka aspekter bidrar mest till motivation?

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Nora Nyberg; Linnéa Svärd; Agnes Åberg; [2023]
    Nyckelord :Duolingo; Motivation; Gamification; Språklära;

    Sammanfattning : This thesis addresses the research question; ‘Which aspects of gamification contribute the most to motivate people using the application Duolingo?’. This has been done through a quantitative questionnaire study, which we have distributed to people (n=644) that shows familiarity with the application. LÄS MER

  2. 2. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Johan Melkersson; Jonas Lundin; [2022]
    Nyckelord :Gamification; Badges; Leaderboards; University students; Language learning;

    Sammanfattning : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. LÄS MER

  3. 3. Jämförelse av renderingstider mellan D3, React-vis och Recharts i React applikationer

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Zandra Alte; [2022]
    Nyckelord :React; D3; React-vis; Recharts; visualisering; data;

    Sammanfattning : Användare har blivit mer och mer otåligare genom tiden, nu kan en användare tappa fokus efter bara några sekunder. För att möta detta undersöktes olika JavaScript bibliotek över vilken som har kortast renderingstid. LÄS MER

  4. 4. Increasing Physical Activity with Gamification : Exploring Competitiveness as a Moderator for Leaderboard Effectiveness

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Fanny Danelid; Elin Fältman; [2021]
    Nyckelord :gamification; leaderboard; physical activity; competitiveness; cognitive science; spelifiering; topplista; fysisk aktivitet; tävlingsinriktning; kognitionsvetenskap;

    Sammanfattning : Gamification is a strategy for changing behavior that can be used for increasing physical activity (PA). In Sweden, 34% of the population are not active enough and since sedentary behavior is associated with many health risks, this needs to be improved. LÄS MER

  5. 5. Zero-shot, One Kill: BERT for Neural Information Retrieval

    Master-uppsats, Uppsala universitet/Institutionen för lingvistik och filologi

    Författare :Stergios Efes; [2021]
    Nyckelord :neural information retrieval; passage ranking; weak supervision; question answering; passage reranking; BERT; transfer-learning in IR; zero-shot IR; passage-retrieval; BERT for passage-retrieval; MS Marco; information retrieval; neural IR;

    Sammanfattning : [Background]: The advent of bidirectional encoder representation from trans- formers (BERT) language models (Devlin et al., 2018) and MS Marco, a large scale human-annotated dataset for machine reading comprehension (Bajaj et al., 2016) that made publicly available, led the field of information retrieval (IR) to experience a revolution (Lin et al. LÄS MER