Sökning: "learning loops"

Visar resultat 1 - 5 av 29 uppsatser innehållade orden learning loops.

  1. 1. Nobody Takes It All: Analysis of dynamic propagation of knowledge in a social network

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Filippo Allegri; Urja Jain; [2023]
    Nyckelord :Knoweldge; Network; Game Theory; Machine Learning;

    Sammanfattning : In this paper, we analyse how knowledge is shared in a social network, with the purpose of defining recurring patterns and equilibria. We develop a formal model, the Know-It-All game, based on the PageRank algorithm and other related game theoretical models, such as the Buck-holding game. LÄS MER

  2. 2. A VVER1000 primary side model in Apros

    Master-uppsats, KTH/Fysik

    Författare :Karl-Edvin Strand; [2023]
    Nyckelord :Apros; VVER1000; PWR; Modelling; HPIS; Boron acid; Apros; VVER1000; PWR; Modellering; HPIS; Borsyra;

    Sammanfattning : Nuclear power plants generate electricity by means of splitting atoms. The basic safety requirements and objectives are to protect the people, society, and the environment from radiological accidents, limit harmful effects of ionizing radiation during operation and take all reasonable practical steps to prevent radiological accidents. LÄS MER

  3. 3. Municipal urban transformation through children’s participation : A comparative study of eight municipalities in Skåne

    Master-uppsats, Linköpings universitet/Tema teknik och social förändring

    Författare :Johanna Sandelowsky; [2023]
    Nyckelord :Children’s participation; urban transformation; social sustainability; collaborative planning; networks; Skåne;

    Sammanfattning : The Convention of the Rights of the Child has become law in Sweden, entailing municipalities to adapt to the pillars of the convention, one of them being children’s right to participate. Due to the Swedish planning process, the convention is overruled by other planning- and building laws, meaning that municipal practitioners are free to adapt the convention on their own terms. LÄS MER

  4. 4. From Abstract to Tangible : An Approach to Learning Loops in Programming

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Thomas Bengtsson; [2023]
    Nyckelord :tangible tools; tangible computing; unplugged programming; programming; loops; mental models; metaphors.;

    Sammanfattning : This thesis seeks to advance interaction design practice by exploring the potential of interactive tangible prototypes to enhance university students' understanding of abstract programming structures, such as loops. It addresses prevalent challenges, including the difficulties students encounter when initially learning about loops, and scalability issues inherent in tangible teaching tools within this research area. LÄS MER

  5. 5. FÖRUTSÄTTNINGAR OCH HINDER FÖR EN LÄRANDE ORGANISATION - En kvalitativ studie av ett industriföretag

    Kandidat-uppsats, Göteborgs universitet / Institutionen för sociologi och arbetsvetenskap

    Författare :Susanne Kullberg; [2022-07-05]
    Nyckelord :Learning organization; organizational change; competence; working environment;

    Sammanfattning : The manufacturing industry faces major challenges where rapid technological development with increased digitization and robotization affects the companies' environment as well as their internal processes. To create environments where both technology and personnel can develop, understanding of working conditions in today's industrial companies and what the conditions for change look like, is needed. LÄS MER