Sökning: "legend"
Visar resultat 6 - 10 av 79 uppsatser innehållade ordet legend.
6. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. LÄS MER
7. Government and Power in Young Adult Dystopias
Kandidat-uppsats, Lunds universitet/EngelskaSammanfattning : Dystopian fiction first appeared as a literary genre in the 1870s and has since been known to conduct social criticism of the real world in a futuristic, fictive form. As it has evolved during the 20th century it has grown into a widely researched topic. LÄS MER
8. Torsburgen ett återbesök
Kandidat-uppsats, Uppsala universitet/Institutionen för arkeologi och antik historiaSammanfattning : This paper is a study of the Swedish fornborg Torsburgen on Östergarnslandet, Gotland. This is the largest fornborg on Gotland and it has an area of 112 hectares. LÄS MER
9. Perception accuracy and user acceptance of legend designs for opacity data mapping in GIS
Master-uppsats, Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskapSammanfattning : In a GIS system, the need to encode geospatial data without standardized cartographic representations, such as population data, weather information, etc., on top of a map is common. This can be done with a layer on top of a base map, with the effect that the base map is partially or fully hidden. LÄS MER
10. Understanding temporal frames as a mechanic and narrative device in video games : An analysis of The Legend of Zelda: Majora’s Mask
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study focuses on studying time mechanics and concepts in video games by using a method defined by Zagal and Mateas (2010) for analysing temporality (the understanding and design of time) in video games. The Legend of Zelda: Majora’s Mask (2001) was chosen because of its heavy themes surrounding time mechanics and manipulation. LÄS MER