Sökning: "location-based learning"
Visar resultat 6 - 10 av 17 uppsatser innehållade orden location-based learning.
6. Combining a location-based mobile game and a connected wearable for history learning purposes
Magister-uppsats, Södertörns högskola/MedieteknikSammanfattning : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. LÄS MER
7. Predict Next Location of Users using Deep Learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Predicting the next location of a user has been interesting for both academia and industry. Applications like location-based advertising, traffic planning, intelligent resource allocation as well as in recommendation services are some of the problems that many are interested in solving. LÄS MER
8. Long-term vehicle movement prediction using Machine Learning methods
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The problem of location or movement prediction can be described as the task of predicting the future location of an item using the past locations of that item. It is a problem of increasing interest with the arrival of location-based services and autonomous vehicles. LÄS MER
9. Communicate to Win : Real-time communication services for location-based learning activities
Master-uppsats, Linnéuniversitetet/Institutionen för medieteknik (ME)Sammanfattning : In recent years, mobile devices have become an integral part of our everyday life in various fields. The technology that powers them is used in various devices, such as smartphones, tablets, and PDAs. LÄS MER
10. Kulturarv GO! : En kvantitativ undersökning av tre appar som ska kommunicera arkeologi och kulturarv.
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : The purpose of this thesis is to investigate the communication within archaeology and cultural heritage through mobile applications, also known as apps. It brings up digital media and apps as a way of communicating and in what ways this could broaden the existing communication within cultural heritage and archaeology towards a changing and digitalized society. LÄS MER