Sökning: "magic circle"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden magic circle.

  1. 1. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Max Angenius; [2023]
    Nyckelord :Tangble and embodied interaction; Play; Roleplaying; Dungeons Dragons;

    Sammanfattning : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. LÄS MER

  2. 2. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Thérèse Lundqvist; Nora Ekeblad; [2023]
    Nyckelord :Diegesis; fourth wall manipulation; immersion; ludonarratology; Metal Gear Solid; NieR: Automata; the Magic Circle; video game;

    Sammanfattning : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. LÄS MER

  3. 3. You Move Differently with a Sword Strapped on : Deploying Research with Design to study trans people’s exploration of gender in larp

    Master-uppsats, Uppsala universitet/Centrum för genusvetenskap

    Författare :Kaya Toft Thejls; [2023]
    Nyckelord :gender exploration; larp; live-action roleplaying; Nordic larp; larping as method; Research with Design; trans; transgender;

    Sammanfattning : This thesis examines how trans people explore gender in live action role-playing games (hereafter: larps). It asks how larps function as spaces for gender exploration, in what ways trans people explore and express gender in larps, as well as how they make sense of, and articulate, this exploration and expression. LÄS MER

  4. 4. Mass Effect: A utopia free from queer people?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jasper Falk; Theo Flejmer; [2022]
    Nyckelord :;

    Sammanfattning : A small set of qualitative interviews were held to explore the thoughts and choices of queer players of the Mass Effect trilogy. The participants‘ discussions and answers were transcribed and analyzed with the support of texts about compulsory heteronormativity, queer theory, Huizinga’s magic circle, as well as the charmed circle. LÄS MER

  5. 5. ”Jag har sett ljuset, jag tänker inte gå tillbaka till mörkret” : Transpersoners och icke-binäras erfarenheter av upptäckande, förändring och följande av nya könslinjer genom lajvande och karaktärer

    Magister-uppsats, Stockholms universitet/Etnologi

    Författare :Rönn Schück; [2021]
    Nyckelord :Larp; transperson; non-binary; queer phenomenology; character; gender line; wonder; embodiment; orientation; path; magic circle; gender identity; bleed; gender expression; Lajv; Transpersoner; Icke-binära; Queer fenomenologi; Karaktär; Könslinjer; Aha-upplevelse; Förkroppsligande; Orientering; Stigar; Magiska cirklar; Könsidentitet; Bleed;

    Sammanfattning : Denna studie utgår från transpersoners och icke-binära personers erfarenheter av lajvande i Sverige under 2000-talet. Lajv är en typ av performance, liknande improviserad teater utan publik, där deltagarna gestaltar och förkroppsligar olika karaktärer, en roll eller alternativ identitet. LÄS MER