Sökning: "media tropes"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden media tropes.

  1. 1. Collective Digital Identity of Russian Nationalist Organisations in the Invasion of Ukraine

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Gabriele Scalise; [2023]
    Nyckelord :Russian invasion of Ukraine; Russo-Ukrainian War; Russian nationalism; Eurasianism; ethnography; semiotics; coding; Russian studies; media ecology; collective identity; narrative; infowar;

    Sammanfattning : This project investigates Russian nationalist organisations during the invasion of Ukraine, to study their collective identity and practises. It features an ethnography of 26 organisations, their websites and social media. Their content is coded via a semiotic framework, categorising their symbols, images, content posted and other identity tropes. LÄS MER

  2. 2. From Villains and Victims to “we have all the power”. How disability advocates are reclaiming their power and challenging norms on social media.

    Master-uppsats, Linköpings universitet/Tema Genus

    Författare :Bronagh Flanagan; [2023]
    Nyckelord :Disability; Representation; Social Media; Instagram; Activism; Intersectionality; Ableism; Accessibility; Stereotypes; Education;

    Sammanfattning : Disabled people have a long history of being excluded and treated as the “Other”, as well as being portrayed in films and on TV using negative tropes such as The Villain and The Victim. When one’s identity has been excluded or misrepresented in entertainment media, social media can also be used as a form of self-representation. LÄS MER

  3. 3. Farming exergame using webcam skeletal ML tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emil Bertholdsson; Linus Karlsson; [2023]
    Nyckelord :Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Sammanfattning : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. LÄS MER

  4. 4. The Femme Fatale: An Analysis of the Archetype’s Remediation From Visual Arts to TikTok

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Elias Wilmenius Hillman; Rebecka Linde Wåhlberg; [2023]
    Nyckelord :Femme Fatale; Remediation; TikTok; Visual Arts; Archetypes; Male Gaze; Performativity;

    Sammanfattning : The purpose of this essay is to investigate how cultural symbols are influenced during their remediation to social media platforms. As a case to explore this, this study delves into an examination of the remediation of the Femme Fatale archetype from the visual art tradition to the social media platform TikTok. LÄS MER

  5. 5. Tsunamikatastrofen - En svensk katastrof? : En kvalitativ textanalys av svensk medias rapportering av tsunamikatastrofens offer

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Ludwig Olofsson; [2022]
    Nyckelord :Tsunamikatastrofen; Offernarrativ; Kvalitativ Textanalys; Samtidshistoria; Svenska Nyheter;

    Sammanfattning : The purpose of this study was to examine how Swedish media portrayed victims of the tsunami disaster and the tropes and themes that was presented in interviews with victims. Two major Swedish newspapers were used in the study. LÄS MER