Sökning: "medieteknik"
Visar resultat 16 - 20 av 1026 uppsatser innehållade ordet medieteknik.
16. Streamlining UAV Communication : Investigating and implementing an accessible communication interface between a ground control station and a companion computer
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : In the future, the usage of UAVs (Unmanned Aerial Vehicles) will be applied in many different areas. Continued research in UAVs can benefit through its applications in disaster response, humanitarian aid, environmental monitoring, infrastructure inspection, improved transportation and delivery systems, and scientific research. LÄS MER
17. Performance analysis: CNN model on smartphones versus on cloud : With focus on accuracy and execution time
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : In the modern digital landscape, mobile devices serve as crucial data generators.Their usage spans from simple communication to various applications such as userbehavior analysis and intelligent applications. However, privacy concerns associatedwith data collection are persistent. LÄS MER
18. Designing a Novel RPL Objective Function & Testing RPL Objective Functions Performance
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : The use of Internet of Things systems has increased to meet the need for smart systems in various fields, such as smart homes, intelligent industries, medical systems, agriculture, and the military. IoT networks are expanding daily to include hundreds and thousands of IoT devices, which transmit information through other linked devices to reach the network sink or gateway. LÄS MER
19. Testing IoT Security : A comparison of existing penetration testing frameworks and proposing a generic framework
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : The Internet of Things (IoT) refers to the billions of physical devices linked to the Internet worldwide, integrating into various systems like healthcare, finance, and transportation. However, the rapid market expansion has led to software and hardware security shortcomings, leaving IoT devices vulnerable to cybercriminals. LÄS MER
20. Spelifiering som verktyg för programmeringsundervisning i gymnasiet
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER