Sökning: "microtransactions"

Visar resultat 11 - 15 av 20 uppsatser innehållade ordet microtransactions.

  1. 11. Lootlådor och gambling: Två sidor av samma mynt. En rättssociologisk kvalitativ studie av lootlådor inom dataspel

    Kandidat-uppsats, Lunds universitet/Rättssociologiska institutionen

    Författare :Hannes Häggström; Alexander Degirmenci; [2020]
    Nyckelord :loot boxes; microtransactions; video games; gambling; problem gambling; addiction; regulation; Social Sciences;

    Sammanfattning : Loot Boxes in video games are a controversial phenomenon that has gotten more and more attention from the gaming community and legislation bodies in recent years. The cause of this controversy is its apparent similarities to gambling and therefore the increased risks of problem gambling amongst gamers, which has in turn drawn the attention of governments around the world. LÄS MER

  2. 12. The loot box dilemma : A qualitative thesis of video game players interactions and mitigation of unethical aspects in loot boxes.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Simon Bergstedt; Pontus Skoglund; [2020]
    Nyckelord :Microtransactions; Loot box; Gambling; design guidelines; behavior intentions.; Microtransaktioner; Loot box; Gambling; Design riktlinjer; Beteende avsikt.;

    Sammanfattning : In-game purchase options are referred to as microtransactions and have become a common revenue for modern video games. Microtransactions refer to small payments made inside of video games to acquire game content. The phenomenon of microtransactions is often related to "loot boxes". LÄS MER

  3. 13. Microtransactions and lotteries in video-games

    Kandidat-uppsats,

    Författare :Simon Barkman; Marcus Mattsson; [2019]
    Nyckelord :Microtransactions; Hedonic-motivation systems adoption model; HMSAM; Hedonic motivations; Cognitive absorption; Loot boxes; Freemium; Virtual goods;

    Sammanfattning : Microtransactions are part of a business model used almost extensively in the video-gaming industry where developers offer virtual goods or features via micropayments. The concept is relatively new and still unknown to many but deeply rooted in modern video-game developers’ business strategies. LÄS MER

  4. 14. Betala för att vinna – en explorativ studie om gamers inställning till mikrotransaktioner i digitala spel

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Andreas Persson; [2019]
    Nyckelord :digitala spel; DLC; mikrotransaktioner; loot-lådor; freemium; pay-to-win; affärsmodeller;

    Sammanfattning : Under de senaste tio åren har spelföretag hittat nya sätt att tjäna pengar på spel, såsom att stycka upp dem och sälja innehållet genom flera mindre transaktioner, så kallade mikrotransaktioner, via olika affärsmodeller. Tidigare var det vanligast med fullprisspel, eller premiumspel som de också kallas. LÄS MER

  5. 15. In-game transactions in Free-to-play games : Player motivation to purchase in-game content

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ted Fristedt; Nicholas Lo; [2019]
    Nyckelord :microtransactions; in-game purchases; free-to-play; pay-to-win; loot boxes; player purchase motivation;

    Sammanfattning : Throughout the last two years the revenues from in-game transactions in video-games have increased due to its growing presence both in traditional retail games as well as digital due to the fact that more and more games have become free. This growing presence is the basis for answering the question of what motivates players to spend money on in-game purchases in freeto-play games. LÄS MER