Sökning: "mmog"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet mmog.

  1. 1. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Jakob Forsbacka; Gustav Sollenius; [2023]
    Nyckelord :P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Sammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER

  2. 2. Toxicity in the game World of Tanks: A participant observation ethnography, thematic analysis, content analysis and autoethnography

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sasa Dzigurski; [2022]
    Nyckelord :toxicity; MMOG; World of Tanks; gamesplaining; ableism; sarcasm; male preserve; sexism; fragile masculinity; Social Identity model of Deindividuation Effect;

    Sammanfattning : Previous research has studied toxicity in World of Tanks game with a focus on precursors of toxicity, player performance in the game from the perspective of gender-performance gap or observing the players' major behaviors instigated by various situations within the game. This research focuses on player's behavior in the game chat with an emphasis on toxic behavior by using participant observation ethnography, thematic analysis, content analysis and autoethnography. LÄS MER

  3. 3. English Vocabulary Acquisition through MMOG/MMORPGs and other Extramural Activities

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Författare :Dino Kolenovic; Filip Nadjafi; [2021]
    Nyckelord :;

    Sammanfattning : .... LÄS MER

  4. 4. Att bygga förtroende i virtuella team: En studie ur perspektiv från ledare i virtuella världar

    Kandidat-uppsats, Lunds universitet/Institutionen för informatik

    Författare :August Nord; Vilma Öhrman; [2021]
    Nyckelord :virtuella team; förtroende; virtuella världar; virtuellt ledarskap; MMOG; Technology and Engineering;

    Sammanfattning : Due to the COVID-19 pandemic and an increasing demand for distributed work, virtual teams emerge in workplaces at an increased rate. A common factor of performance in virtual teams are the levels of trust, which is tightly interlinked with both communication and leadership. LÄS MER

  5. 5. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Författare :Alexander Östman; [2015]
    Nyckelord :Distributed algorithm; non-centralized; MMOG; cluster; locate servers; distance based; polygon creation; Distribuerad algorithm; Icke-centraliserad; MMOG; kluster; lokalisera servrar; avståndsbaserad; polygon skapning;

    Sammanfattning : In this thesis a non-centralized algorithm is proposed to locate nearby servers based on their players’ positions in a massive multiplayer online game server cluster. The purpose of this is to enable that players can visually see each other even though they are connected to different servers. LÄS MER