Sökning: "mobile HCI."

Visar resultat 1 - 5 av 63 uppsatser innehållade orden mobile HCI..

  1. 1. Designing for Programming Without Coding : User Experience of Mobile Low-code Software

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anna Korczak; [2023]
    Nyckelord :Business Automation; Developer Experience; HCI; IoT Platform; Low-code Development Platforms; System Development; User Experience; User Interface;

    Sammanfattning : In our progressively digitized world, the escalating demand for software solutions intensifies the need for proficient developers. Low-Code Development Platforms (LCDPs) present a promising approach to address this necessity, empowering individuals without traditional programming skills to create software applications. LÄS MER

  2. 2. Low-impact user interfaces: How can we create a climate-smart approach toward front-end mobile application design? : Evaluation and proposed improvement of existing guidelines – Focused on Online Food Delivery sector.

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Isabella Sundqvist; Kinga Joanna Zurawska; [2023]
    Nyckelord :Low-impact App Design; UX Design; UI Design; Sustainable App Design; Food Delivery Prototype; Low-impact Application Design Guidelines; Thesis in informatics;

    Sammanfattning : The use of the Internet and digital services has increased significantly during recent years, and as Human-Computer Interaction (HCI) field keeps on expanding, it is influencing aspects of our daily lives, though not always for the better. Researchers and practitioners, including a small number of designers, are addressing the growing concerns about the Internet’s environmental impact, such as electronic waste, increased energy use, resource depletion, and carbon footprint, which have emerged in recent years, and are calling for a more environment-friendly approach to web and app design. LÄS MER

  3. 3. Facilitating Behavioral Change among Women with Polycystic Ovary Syndrome : A Design-Oriented Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Hilda Robertsson; [2023]
    Nyckelord :gamification; health app; women’s health; behavior change; habit formation; basic psychological needs; self-determination theory; HCI; app design; spelifiering; hälsoapp; kvinnohälsa; beteendeförändring; vanebildande; psykologiska behov; självbestämmandeteorin; MDI; app design;

    Sammanfattning : The polycystic ovary syndrome (PCOS) affects women or people with female reproductive organs negatively, by irregular periods, difficulties in getting pregnant, and excessive hair growth. The symptoms can be eased by taking on habits of regular physical exercise and a balanced diet. Taking on new habits is however a challenging task. LÄS MER

  4. 4. Mobile period tracker apps and personalisation : Creating a personalised design that meets the diverse needs of people who menstruate

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Aliaksandra Shauchuk; [2023]
    Nyckelord :Period trackers; personalisation; femtech; reproductive health technologies; feminist HCI; post-structural feminism;

    Sammanfattning : The popularity of mobile period tracker apps, designed to help women track their periods and fertility, has skyrocketed over the past decade. The target audience is people who menstruate, most often women. There are numerous articles on personalisation in mobile apps, but personalisation in mobile period tracker apps has been little studied. LÄS MER

  5. 5. Människa-dator interaktion under färd : en mixad studie hur designval påverkar förares interaktionstid

    Kandidat-uppsats,

    Författare :Björn Jalmskog; Johannes Tholsgård; [2022]
    Nyckelord :Infotainment system; User interface; HMI; HCI; Interaction design; nderhållningssystem; Användargränssnitt; HMI; HCI; Interaktionsdesign;

    Sammanfattning : Vi har undersökt hur grafisk formgivning och design kan påverka den interaktionstid som krävs av förare, när de framför en bil utrustad med ett underhållningssystem samtidigt som de ska justera ett antal funktioner. Denna teknik är något som vuxit fram inom fordonsbranschen som en del av den pågående globala digitalisering vi ser. LÄS MER