Sökning: "mobile game apps"
Visar resultat 1 - 5 av 17 uppsatser innehållade orden mobile game apps.
1. Performance Evaluation of Kotlin Multiplatform Mobile and Native iOS Development in Swift
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Today's mobile development resides in the two main operating systems Android and iOS. It is popular to develop mobile applications individually for each respective platform, referred to as native development. To reduce additional costs, cross-platform solutions have emerged that enable shared development for both platforms. LÄS MER
2. A case study of the lead time between eliciting and implementing the requirements in mobile game apps
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknikSammanfattning : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. LÄS MER
3. Hittar du kärleken? : En studie om människors sociala interaktion i en digital dejtingera
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Intima relationer sker nu ofta via mobila dejtingappar, vilket kräver att människor navigerar i ny teknologi, men det möjliggör även för utforskning av intimitet. Ett exempel på detta är hur Tinder, en av de mest populära applikationerna för dejting, har blivit en representation för nätdejting i vardagliga konversationer på 2000-talet. LÄS MER
4. Designing gamification to increase engagement for the software solution KLAR
Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologiSammanfattning : With the increasing portfolio of options when looking for new mobile apps and web tools their is a need to excel. One of the possible solutions is to capture and hold on to the users by introducing gamification that motivates the user and gives them the opportunity to feel more engaged with a product. LÄS MER
5. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierSammanfattning : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. LÄS MER