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Visar resultat 1 - 5 av 13 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Audibility & Preference of DA Overload Associated with True Peak : Investigation of claims made against overload prevention

    Kandidat-uppsats, Luleå tekniska universitet/Musik, medier och teater

    Författare :Mattias Strand; [2023]
    Nyckelord :true peak; mastering; inter-sample; intersample; peaks; peaking; overload; digital to analog; da; loudness; clipping; truncation; square wave;

    Sammanfattning : The conversion of audio from the digital to analog domain has the potential to result in distortion due to converter overload. This occurs because some peaks in the signal cannot be defined digitally and only become problematic during the conversion into the analog domain, exceeding the level that can be represented by the converter, causing it to overload. LÄS MER

  2. 2. Modelling how sound engineers counter global gain rise in live mixes to evaluate possible implementations of automatic gain adjustments

    Kandidat-uppsats, Luleå tekniska universitet/Medier, ljudteknik och teater

    Författare :Hannes Lindström; [2020]
    Nyckelord :Sound reinforcement; Live sound; Artificial intelligence; Automatic mixing; Gain;

    Sammanfattning : Smart tools for audio production have been making its way into modern audio production and is getting more popular in studio and postproduction work. In live sound however, there is few alternatives that exist. LÄS MER

  3. 3. Is there a connection between experienced realism, rate of fire and loop length on fully automatic rifles in a first-person shooter game in first-person?

    Kandidat-uppsats, Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Författare :Marcus Klang; [2017]
    Nyckelord :Realism; Loop-Length; Sound Design; First Person Shooter; Weapon Sounds;

    Sammanfattning : This thesis aims to test if there is a connection between modern day fully automatic rifles rate of fire, used loop length in implementation and experienced realism in a first-person shooter game in first-person, fired by the players own character. With a background consisting of papers, books and lectures/conferences given by experienced people and other experts in the game industry regarding first person shooter games, a listening test was conducted and carried out on a computer using headphones with both trained and untrained subjects since players can be both. LÄS MER

  4. 4. Medea: översättningar och omtolkningar : En receptionsstudie av Euripides drama mellan 1860 och 2016

    Kandidat-uppsats, Uppsala universitet/Institutionen för arkeologi och antik historia

    Författare :Sarah Kipker; [2017]
    Nyckelord :Medea; Euripides; classical reception; drama; translation; adaptation; women; foreigners; Medea; Euripides; antikreception; teater; översättning; omtolkning; kvinnor; främlingar;

    Sammanfattning : Medea is, even though a mythological woman from ancient Greece, very popular today and her story feels modern, which many recent adaptations clearly prove. How can this ancient material be so applicable and thought-provoking to discuss today? This study shows how different translators and authors have interpreted and re-imagined Medea to make her feel relevant to their contemporary societies. LÄS MER

  5. 5. Videoscenografi – en kvalitativ studie om det digitala teknikskiftet inom scenkonstnärliga insitutioner

    Kandidat-uppsats, Högskolan Dalarna/Ljud- och musikproduktion

    Författare :Una Boskovic; [2016]
    Nyckelord :Videoscenografi. Videodesign. Scenkonst. Teater. Opera. Modern teknik. Projektioner.;

    Sammanfattning : I dagens medievana samhälle blir det allt vanligare att använda avancerad digital teknik inom scenkonstnärliga institutioner. Modern teknik möjliggör användandet av videoscenografi som ett scenografiskt element inom scenkonst. Det vanligaste är att projicera en förinspelad video, film eller ljus över scenen. LÄS MER