Sökning: "morph animation"
Hittade 4 uppsatser innehållade orden morph animation.
1. Morph targets and bone rigging for 3D facial animation : A comparative case study
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation compare to each other. The goal of this study is to summarize the situation and to provide animators and software developers with relevant recommendations. LÄS MER
2. Contour
Kandidat-uppsats, Högskolan i Borås/Institutionen TextilhögskolanSammanfattning : Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framework of influences, experiences and ideas the outcome will result in something already known.In searching for knowledge an experimental sketch method counteracts this framework. LÄS MER
3. Facial Rigging and Animation in 3D : From a videogame perspective
Kandidat-uppsats, Institutionen för speldesign, teknik och lärandeSammanfattning : What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. LÄS MER
4. MPEG-4 Facial Feature Point Editor
Uppsats för yrkesexamina på grundnivå, Institutionen för systemteknikSammanfattning : The use of computer animated interactive faces in film, TV, games is ever growing, with new application areas emerging also on the Internet and mobile environments. Morph targets are one of the most popular methods to animate the face. Up until now 3D artists had to design each morph target defined by the MPEG-4 standard by hand. LÄS MER