Sökning: "morph animation"

Hittade 4 uppsatser innehållade orden morph animation.

  1. 1. Morph targets and bone rigging for 3D facial animation : A comparative case study

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Niklas Larsson; [2017]
    Nyckelord :Computer games; 3D animation; facial animation; morph target; bone driven;

    Sammanfattning : Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation compare to each other. The goal of this study is to summarize the situation and to provide animators and software developers with relevant recommendations. LÄS MER

  2. 2. Contour

    Kandidat-uppsats, Högskolan i Borås/Institutionen Textilhögskolan

    Författare :Johan Nordberg; [2013]
    Nyckelord :morph animation; 2D; sihouette; archetype; experiment; sketch technique; 3D;

    Sammanfattning : Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framework of influences, experiences and ideas the outcome will result in something already known.In searching for knowledge an experimental sketch method counteracts this framework. LÄS MER

  3. 3. Facial Rigging and Animation in 3D : From a videogame perspective

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :John Hjelm; [2010]
    Nyckelord :3D; rigging; animation; morph target; skeletal animation;

    Sammanfattning : What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. LÄS MER

  4. 4. MPEG-4 Facial Feature Point Editor

    Uppsats för yrkesexamina på grundnivå, Institutionen för systemteknik

    Författare :Jonas Lundberg; [2002]
    Nyckelord :Technology; MPEG-4; FMC; Facial Motion Cloning; Feature Point; Facial Animation; Feature Point Editor; VRML; OpenGL; 3D Graphics; TEKNIKVETENSKAP;

    Sammanfattning : The use of computer animated interactive faces in film, TV, games is ever growing, with new application areas emerging also on the Internet and mobile environments. Morph targets are one of the most popular methods to animate the face. Up until now 3D artists had to design each morph target defined by the MPEG-4 standard by hand. LÄS MER