Sökning: "movement-based interaction"

Visar resultat 1 - 5 av 16 uppsatser innehållade orden movement-based interaction.

  1. 1. LIKU - Building through motions

    Master-uppsats, Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Författare : [2023]
    Nyckelord :Indoor environments; full-body movements; free play; Child Culture Design;

    Sammanfattning : LIKU: Building Through Motions project explores the method of designing that is born through children’s performative body movements. It is an attempt to combine child culture design with elements of bodily movements found in the performance art field. This project addresses the lack of movement-based play done by children in indoor environments. LÄS MER

  2. 2. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Max Angenius; [2023]
    Nyckelord :Tangble and embodied interaction; Play; Roleplaying; Dungeons Dragons;

    Sammanfattning : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. LÄS MER

  3. 3. Soma Sonic : Creating Awareness through Senory Experience

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :John Cowhie; [2023]
    Nyckelord :Interaction design; health and wellbeing; Sonic Interaction; Movement;

    Sammanfattning : With this thesis project I plan to create an embodied and sonic interactive experience. The theoretical basis brings together Somaesthetic Design and Deep Listening practices in the form of a movement based, sound installation. The results of engagement aim to develop awareness and with deep engagement produce a nonduality state. LÄS MER

  4. 4. Cart : ​Car driving game using Godot and ML-based full-body interaction

    M1-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Sebastian Karlsson; [2022]
    Nyckelord :AI; Game; Game-Design; Full-Body interaction; Driving game; Car game; Interactive game; Movement game; Movement based game; Exergame; Exercise game; Godot; Media-pipe usage;

    Sammanfattning : Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. LÄS MER

  5. 5. The impact of body-movementbased interaction on engagement of peripheral information displays : A case study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kauã Monteiro Melo; [2020]
    Nyckelord :ambient display; peripheral information display; interactive billboards; calm design; calm computing; statistical analysis;

    Sammanfattning : With the growth of ubiquitous computing, people are getting familiar and receptive to the idea of using non personal devices in public spaces. An example of such a possible device are the large ambient displays which can be found in airports, subway stations, malls, and bus stops. LÄS MER