Sökning: "museum exhibits"
Visar resultat 1 - 5 av 35 uppsatser innehållade orden museum exhibits.
1. Konstens andlighet och digitaliseringens framsteg : En undersökning av hur den digitala upplevelsen skiljer sig från den fysiska upplevelsen av konst
Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaperSammanfattning : This essay's main topic is how the digitalization of art affects the experience. This was done by comparing a digitalized and a physical viewing of the art exhibit Katja of Sweden at Kristinehamns Konstmuseum. LÄS MER
2. Folk Costume use portrayed in modern Swedish Museums : A study of nationalism, romanticism and bias in modern exhibitions as a consequence of a subject's history.
Kandidat-uppsats, Uppsala universitet/KulturvårdSammanfattning : The purpose of this thesis has been to investigate the presented usage of folk costumes in three different folk costume exhibitions and what this presented usage may be a consequence of. The essay's issues are: What usage of the folk costume is currently represented within Swedish folk costume exhibits? What implications can be found in this representation? What are the museum's opinions on the representation and its implications? The Swedish folk costume is classified as both immaterial cultural heritage and intangible cultural heritage. LÄS MER
3. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. LÄS MER
4. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. LÄS MER
5. Understanding Digital TabletopUser Sessions through Log Files
Magister-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The purpose of this study was to investigate what useful and meaningful interaction patterns that could be found in raw log files from a digital tabletop at a museum exhibit and what they could tell about the users’ experiences interacting with the digital tabletop. The data was collected during a period of four and a half month. LÄS MER