Sökning: "museum visit"

Visar resultat 1 - 5 av 67 uppsatser innehållade orden museum visit.

  1. 1. Vi lyssnar med våra ögon : En studie om museers tillgänglighet för döva besökare

    Kandidat-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Maria-Eleni Nanaj; Tracy Mduma; Nargiz Gadirli; [2023]
    Nyckelord :Museums; Deaf individuals; Accessibility; Museer; Döva individer; Tillgänglighet;

    Sammanfattning : Syftet med denna studie är att undersöka döva museibesökares upplevelser av museiserviser inom tillgänglighetsområdet. Vi undersökte vilka tjänster museer (inom Stockholm) erbjuder för sina döva besökare. LÄS MER

  2. 2. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Feiye Yin; [2023]
    Nyckelord :mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Sammanfattning : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. LÄS MER

  3. 3. Unleashing the Potential: Investigating the Effects of an Extended Museum Visit Concept on Visitor Experience and Behavior : A Case Study on Using AR Technology to Extend the Museum Visit

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Agnes Shutrick; [2023]
    Nyckelord :Museum experience; Experience Economy; Extended Museum Visit; Augmented Reality; Experimental Marketing; Museiupplevelse; Upplevelseekonomi; Det Förlängda Museibesöket; Förstärkt Verklighet; Experimentell Marknadsföring;

    Sammanfattning : Museums contribute to the cultural landscape of a country. To attract visitors, museums should embrace new technology and constantly expand their offerings. LÄS MER

  4. 4. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  5. 5. ”To Tiktok or not” : Tiktoks användbarhet hos svenska museer för att tilltala Generation Z

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Matilda Eriksson; [2023]
    Nyckelord :Social media; TikTok; Generation Z; Museology; sociala medier; TikTok; Generation Z; museologi;

    Sammanfattning : The aim of this study is to investigate to what extent Swedish museums perceives TikTok as a useful social media application to reach Generation Z (Gen Z), the essay additionally examines how young people are influenced by social media in relation to museums. To examine this, two different surveys were conducted, one dedicated to museums in Sweden, the other to Gen Z. LÄS MER