Sökning: "narrative comprehension"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden narrative comprehension.

  1. 1. Employees Feeling Their Way Through Acquisitions: How Emotions Influence Three Dimensions of Sensemaking

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Alice Wernersson; Sophia Thorsell; [2023-06-29]
    Nyckelord :Acquisition; Integration Process; Sensemaking; Sensegiving; Emotions; Communication; Storytelling; Narrative;

    Sammanfattning : Despite previous research efforts, acquisition outcomes remain disappointing, emphasising the need for a better understanding of human aspects in integration processes. This article provides insights into the under-researched area of emotions in acquisition integration processes, where scholars have repeatedly advocated for integrating emotions into sensemaking models. LÄS MER

  2. 2. Reading All American Boys (2015) in the Swedish Upper Secondary School English 6 Classroom

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för hälsa, lärande och teknik

    Författare :Jennifer Alanentalo; [2023]
    Nyckelord :comprehension constructors; critical thinking; interculturality; EFL; racism; YA literature; Jason Reynolds; Brendan Kiely;

    Sammanfattning : Young adult literature is enjoyed by both adolescents and adults. This genre of literature is often contemporary and tends to deal with real life issues, for example cultural and social aspects of young people’s lives. LÄS MER

  3. 3. Human and Robot Narrator: How Gestures Affect Comprehension and Recollection

    Master-uppsats, Lunds universitet/Kognitionsvetenskap

    Författare :Johannes Rosenfrost; [2023]
    Nyckelord :Cognitive Science; Cognition; Embodiment; Humanoid Robots; Social Robots; HRI; Human-Robot-Interaction; Social Interaction; Robotics; Linguistics; Communication; Multimodality; Non-verbal; Gestures; Narration; Comprehension; Recollection; Social Sciences;

    Sammanfattning : This thesis investigated if a human or a robot narrator affected listeners’ comprehension and memory recollection similarly in a narrative story. 103 participants (MeanAge = 35) were recruited to an online experiment to investigate if gestures affected the participants’ narrative comprehension and recollection more than a narrator that did not produce gestures. LÄS MER

  4. 4. Hur påverkar sångintervention den språkliga förmågan hos elever i årskurs 2?

    Magister-uppsats, Lunds universitet/Logopedi, foniatri och audiologi

    Författare :Tanja Bengtsson; Maria Ewald; [2023]
    Nyckelord :sångintervention; narrativ förmåga; Internal State Terms IST ; Multilingual Assessment Instrument for Narratives MAIN ; Lyssna; Förstå och Minnas LFM ; Medicine and Health Sciences;

    Sammanfattning : Syfte Uppsatsens syfte var att undersöka om och i så fall hur sångintervention i klassrummet ger effekter på den språkliga förmågan, närmare bestämt på förståelse och produktion av berättelser, hos elever i årskurs 2. Metod Deltagare i studien var 66 elever i årskurs 2 från två olika skolor, fördelade på två grupper A och B. LÄS MER

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER