Sökning: "navigation pattern"
Visar resultat 11 - 15 av 40 uppsatser innehållade orden navigation pattern.
11. Flow pattern analysis of a Surface Flow Constructed Wetland : Treating surface runoff and landfill leachate water from the Löt waste management site
Master-uppsats, KTH/Hållbar utveckling, miljövetenskap och teknikSammanfattning : The waste management and recycling company, Söderhalls Renhållningsverk (SÖRAB) have constructed a surface flow wetland in order to treat surface runoff from the waste management site, Löt. The contaminated water passes several treatment steps until it reaches the wetland and a subsequent soil infiltration step. LÄS MER
12. Perceptual elements affecting navigation of players in first person games
Kandidat-uppsats,Sammanfattning : Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on player movement were reliable methods of leading the player through an environment without specifically telling them where to go, focusing on players already accustomed to first person perspective(FPP) games. LÄS MER
13. Sediment transport and bathymetric change at Hornafjörður tidal inlet - Field data analysis and mathematical modeling
Master-uppsats, Lunds universitet/Avdelningen för Teknisk vattenresursläraSammanfattning : Commercial fishing makes the coastal inlet in Hornafjörður to an important navigational link for the port of Höfn in southeast Iceland. Low water depth caused through sediment accumulation along the ebb shoal generates navigational problems and the phenomenon of glacial rebound seems to intensify this problem. LÄS MER
14. Home Assistant Navigation - Smart Optical and Laser Orientation : H.A.N.S.O.L.O
Kandidat-uppsats, KTH/MekatronikSammanfattning : With the market for autonomous home assistants steadily growing, reasons for the development of new ways of communicating with the robot assistants have emerged. This thesis aims to develop a system wherein a human can draw instructions for the robot to interpret and follow or perform. An autonomous robot based on an Arduino board was built. LÄS MER
15. Player Exploration and Behaviors : The Influence of Player Navigation
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Guiding a player through a 3D environment can be a difficult task, especially in a game with a choice of multiple paths. Because of this, designers are often forced to implement various navigational tools such as maps, user interface (UI) elements and written explanations to help the player get from one point to another. LÄS MER