Sökning: "normal-mapping"
Visar resultat 1 - 5 av 9 uppsatser innehållade ordet normal-mapping.
1. User Study of Quantized MIP Level Data In Normal Mapping Techniques
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : The standard MIP mapping technique halves the resolution of textures for each level of the MIP chain. In this thesis the bits per pixel(bpp) is reduced as well. Normal maps are generally used with MIP maps, and todays industry standard for these are usually 24 bpp. LÄS MER
2. Facial Realism through Wrinkle Maps : The Perceived Impact of Different Dynamic Wrinkle Implementations
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context. Real time rendering has many challenges to overcome, one of them being character realism. One way to move towards realism is to use wrinkle maps. LÄS MER
3. Review of Displacement Mapping Techniques and Optimization
Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationSammanfattning : This paper explores different bump mapping techniques and their implementation. Bump mapping is a technique that is used in computer games to make simple 3D objects look more detailed than what they really are. LÄS MER
4. An Illumination Model for Realistic Rendering of Snow Surfaces
Master-uppsats, Institutionen för informationsteknologiSammanfattning : In this thesis work, several prominent visual effects of a snow surface under a strong light source, for instance, the sun, have been identified and modeled, which includes glittering, micro shadows and regional translucency due to subsurface light scattering. The glittering effect was implemented using blooming technique which makes candidate pixels’ colours bleed into their neighbours. LÄS MER
5. Curvature Maps for Rendering using Enhanced Ambient and Diffuse Illumination
Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och SamhällsbyggnadSammanfattning : For highly diffuse rendering, some materials like snow are commonly accomplished through the use of simplified local illumination models for ambient and diffuse light. In reality, however, for a given point on a surface, the incident light is not only contributed from directional light sources, but also from backscattering from nearby surfaces. LÄS MER