Sökning: "objective reality"

Visar resultat 16 - 20 av 301 uppsatser innehållade orden objective reality.

  1. 16. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER

  2. 17. Enabling cyber-physical system for manufacturing systems using augmented reality

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Pablo Beigveder Durante; [2023]
    Nyckelord :Augmented reality; IoT; big data; sustainable manufacturing; industry 4.0;

    Sammanfattning : This project focuses on addressing the challenges faced by manufacturing lines such as complexity and flexibility through the integration of Augmented Reality (AR), Internet of Things (IoT), and Big Data technologies. The objective is to develop a framework that enhances the efficiency, flexibility, and sustainability of manufacturing processes in the context of Industry 4. LÄS MER

  3. 18. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Nyckelord :ARCore; Augmented Reality; Object Visualisation; WebXR;

    Sammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER

  4. 19. A VR carbon emissions calculator game to encourage sustainable lifestyle

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Hongyi Luo; [2023]
    Nyckelord :;

    Sammanfattning : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. LÄS MER

  5. 20. "Jag önskar att jag kunde få vara bara elev" - Om punktkriftsläsares litteraturtillgång i högre studier

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Anna Wallsten; [2023]
    Nyckelord :Vision disorders; Education; higher; Citizenship; Power; Empowerment Social Sciences ; Braille; Synskador; Universitets- och högskoleutbildning; Medborgarskap; Makt samhällsvetenskap ; Empowerment; Braille;

    Sammanfattning : This study aims to explain the experiences that individuals with visual impairments in higher education undergo. In this study, I focus on people who consider themselves braille readers, as my objective is not only to investigate the reality regarding the process of acquiring accessible literature but also to understand the importance of braille literacy in a broader sense. LÄS MER