Sökning: "online community"
Visar resultat 16 - 20 av 603 uppsatser innehållade orden online community.
16. Negotiating Gender and Sexual Norms: Queer Women and Non-Binary Individuals' Experiences and Semiotic Interpretations on Heteronormative Dating Applications
Master-uppsats, Lunds universitet/Graduate SchoolSammanfattning : This thesis explores how queer women and non-binary individuals navigate gender norms and heteronormativity on dating apps. It also gives insights about how queer women and gender non-conforming users semiotically perceive and interpret gender and sexuality through online profiles. LÄS MER
17. “Do I have to be a virgin to be an incel?” : En netnografisk studie av ekokammare och incels kollektiva identitet
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : The purpose of this study is to explore the collective identity of incels created on the incel forum incels.is from an information science perspective. This is done by studying both the cognitive information behavior of the forum members as well as the socio-cognitive information practice of the forum. LÄS MER
18. Rohingya Photographers: Lens for Social Change : Photovoice and Social Media from the Refugee Camps in Bangladesh
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This degree project explores the role of Rohingya photographers in the refugee camps in Bangladesh and their use of visuals and social media as tools for communication for development and social change. The Rohingya, a predominantly Muslim community, have faced discrimination and persecution for decades in Myanmar, which has resulted in their displacement to Bangladesh. LÄS MER
19. "Life is better when you girlboss together" : Building a Safe Space Within the Digital Sphere, a Case Study
Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : The study is located in feminist studies through the lens of cultural theory, more specifically in the area of "Girlhood studies", developed in the 1990s. The development of the field correlates with the rise of cultural goods targeted at girls: movies, music, and magazines as well as the development of teenagehood as an identity of its own right. LÄS MER
20. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. LÄS MER