Sökning: "parallel programming"

Visar resultat 1 - 5 av 217 uppsatser innehållade orden parallel programming.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  2. 2. Web interface for a multi-purpose transmitter

    Kandidat-uppsats,

    Författare :Elin Cederlöf; Maximilian Mattsson; [2023]
    Nyckelord :Web interface; programming; JavaScript; CSS; HTML; Azure; RTOS;

    Sammanfattning : The project described in this report aims to construct a web interface for a multi-purpose transmitter (MPT). The MPT is a submodule that is meant to be used in future chromatography systems. This bachelor thesis project is done at Cytiva in Uppsala. LÄS MER

  3. 3. Simulating metal ct artefacts for ground truth generation in deep learning.

    Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknik

    Författare :Arthur Barakat; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : CT scanning stands as one of the most employed imaging techniques used in clinical field. In the presence of metal implants in the field of view (FOV), distortions and noise appear on the 3D image leading to inaccurate bone segmentation, often required for surgery planning or implant design. LÄS MER

  4. 4. Design and evaluation of a plain MPI-based cluster execution backend for the SkePU 3 skeleton programming framework

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Alexander Zeijlon; [2023]
    Nyckelord :SkePU; skeleton programming; algorithmic skeletons; HPC; cluster; parallel programming; MPI; OpenMP; CUDA; Hybrid; NUMA;

    Sammanfattning : SkePU 3 is a framework for parallel program execution that uses higher order functions called skeletons, which provide a layer of abstraction between user code and the parallel implementation it provides through its backends. The backend that enables SkePU to run on an HPC cluster has a slowdown of a factor two. LÄS MER

  5. 5. A Performance Comparison of Java Streams and Imperative Loops

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Magnus Åkerfeldt; [2023]
    Nyckelord :Java streams; performance; benchmarking; loops; functional programming; Java streams; prestanda; loopar; funktionell programmering;

    Sammanfattning : The Stream API was added in Java 8. With the help of lambda expressions (anonymous functions), streams enable functional-style operations on sequences of elements. LÄS MER