Sökning: "perceived attributes"
Visar resultat 1 - 5 av 286 uppsatser innehållade orden perceived attributes.
1. Ny på distans : Kontorsarbetares upplevelser av den digitala kommunikationens betydelse under organisationsinträdet
Kandidat-uppsats, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)Sammanfattning : Denna studie syftar till att studera socialiseringsprocessens andra fas, organisationsinträdet, inom offentliga organisationer under Covid-19 pandemins tid av rekommenderat distansarbete. Detta görs med ett kommunikativt, digitalt perspektiv. LÄS MER
2. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. LÄS MER
3. Brand Loyalty in the Context of Digital Food Retail : Understanding customer behaviour of meal kit delivery services towards brand loyalty: a focus on HelloFresh
Magister-uppsats,Sammanfattning : Abstract Background: Despite an increase in popularity, the meal kit delivery service is facing the challenge of high cancellations and difficulty with customer retention. As it is a comparatively novel concept in the context of digital food retail, more scholarly research should be conducted. LÄS MER
4. The role of customer-based brand equity in the direct-to-consumer business model
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : This paper aims to explore and analyze the intricate relationship between the direct-to-consumer (D2C) business model and customer-based brand equity. This study utilizes a qualitative approach to gather primary data, aiming to gain profound insights into customer perspectives regarding the impact of the D2C business model on trust, loyalty, and value perception. LÄS MER
5. Aktivering av offentliga rum i Malmö : en undersökning om skateboard som trygghetsskapande verktyg
Kandidat-uppsats, SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)Sammanfattning : Inom stad- och samhällsplanering är det viktigt att tänka på medborgares trygghet ur ett planeringsperspektiv. Aktiva platser i stadens rum upplevs som mer trygga från brukare. Skateboard kan ses som en spontan aktivitet på offentliga platser som kan skapa levande och trygga rum. LÄS MER