Sökning: "perceptual analysis"

Visar resultat 1 - 5 av 59 uppsatser innehållade orden perceptual analysis.

  1. 1. Movement towards socioecological change: The case of Ecosomatics

    Kandidat-uppsats, Göteborgs universitet/Institutionen för globala studier

    Författare :Wilma Lagerman; [2024-03-19]
    Nyckelord :;

    Sammanfattning : Several scholars both within and outside the field of human ecology argue that the perceptual human-nature divide contributes profoundly to patterns of unsustainability and weak sustainability visible in the world today. Deliberately engaging in conscious bodily-felt contact with the natural environment is suggested to uncover appropriate, embodied angles to approaching ecology and the environmental crisis. LÄS MER

  2. 2. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER

  3. 3. EXPLORING THE POTENTIAL OF PERCEPTUAL LIGHT ART TO ENHANCE EXPERIENTIAL RETAIL ENVIRONMENTS

    Magister-uppsats, KTH/Ljusdesign

    Författare :Janani Narayanan; [2023]
    Nyckelord :Experiential retail environment; Immersive experience; Perceptual light art; Skyspace;

    Sammanfattning : The surge in online shopping has resulted in decreased customer presence in brick-and-mortar stores. To attract customers, retailers need to enhance the experiential value of their environments. Lighting plays a crucial role in creating appealing spaces and guiding customers. LÄS MER

  4. 4. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  5. 5. The adaption of AI for marketing management : A case study of AI’s influence in decision making

    Magister-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :George Iskef; [2022]
    Nyckelord :Artificial Intelligence; Marketing Management; Decision Making;

    Sammanfattning : The following research builds an understanding of the practical implication of AI to marketing management. The study explores the research problem based on the empiricism of professionals. The investigation regards their perceptual understanding of AI's applicable influence on their responsibilities. LÄS MER