Sökning: "performance counters"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden performance counters.

  1. 1. Comparison of Airport check-in allocation policies using agent-based simulation

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Melvin Jakobsson; Filip Ramslöv; [2023]
    Nyckelord :;

    Sammanfattning : The airline industry has been one of the fastest growing industries in the past decades. This growth causes an increased strain on all parts of the industry, such as airports. In airports, one of the leading causes of passenger waiting is the check-in process. LÄS MER

  2. 2. Anomaly detection in Cyber-Physical Systems based on Hardware Performance Counters

    Magister-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Alexander Kristian; [2023]
    Nyckelord :ARM; anomaly detection; CPS; assembly;

    Sammanfattning : In this project work the basis for an anomaly detection system in ARM processors was researched on. Specifically, the focus was set to determine the performance monitoring units (PMU) in the processor which allow the reliable detection of anomalies. LÄS MER

  3. 3. EDPM : An embedded domain-specific language for performance monitoring C and C++ programs

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :David Weisskopf Holmqvist; [2023]
    Nyckelord :performance monitoring; domain-specific languages; language abstractions; compilers;

    Sammanfattning : Manual insertion of performance monitoring probes gives programmers great control over the performance counters collected, but brings with it problems such as increased code size, obfuscated logic in code due to intermingling of application logic and performance probes, and time and mental cost required to learn the APIs of different performance monitoring tools. EDPM is an embedded domain-specific language that seeks to raise the level of abstraction for marking regions of code that need to be instrumented in C and C++ programs, designed to be easy to learn for programmers and to reduce the lines of code needed to collect performance counters. LÄS MER

  4. 4. Optimising 3D object destruction tools for improved performance and designer efficiency in video game development

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Elliot Forslund; [2023]
    Nyckelord :3D Object Destruction; Performance Optimisation; Game Development Workflow; Parallel Computing; Designer Efficiency;

    Sammanfattning : Background. In video game development, efficient destruction tools and workflows were crucial for creating engaging gaming environments. LÄS MER

  5. 5. Evaluating the effectiveness of free rule sets for Snort

    Master-uppsats, Linköpings universitet/Databas och informationsteknik

    Författare :Niklas Granberg; [2022]
    Nyckelord :Snort; rule sets; Snort rule sets; information security; network security;

    Sammanfattning : As more of the modern world is connected to the Internet, threats can reach further than ever before. Attacks happen all the time and many have serious consequences that disrupts the daily processes of people and companies, possibly causing lasting damage. To fight back, defensive tools are used to find and counter attacks. LÄS MER