Sökning: "pipeline animation"

Visar resultat 1 - 5 av 17 uppsatser innehållade orden pipeline animation.

  1. 1. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Zannie Karlsson; Liye Yan; [2023]
    Nyckelord :Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Sammanfattning : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. LÄS MER

  2. 2. Performance benchmarks of lip-syncscripting in Maya using speechrecognition : Gender bias and speech recognition

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adrian Björkholm; [2022]
    Nyckelord :Lip-syncing; speech recognition; Animation; Maya; Python;

    Sammanfattning : Background: Automated lip sync is used in animation to make facial animations with a minimal interception from an animator. A lip-syncing script for Maya has been written in Python using the Vosk API to transcribe voice lines from audio files into instructions in Maya to automate the pipeline for speech animations. LÄS MER

  3. 3. Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

    Master-uppsats, Stockholms konstnärliga högskola/Institutionen för film och media

    Författare :Aurora Hegerland Moen; [2022]
    Nyckelord :animation; video game technology; game technology; machinima; film; interactivity; interactive processes;

    Sammanfattning : “How can game technology be used to maximize creativity and create an effective production pipeline for an animated film?” I think creating animated film should be a fun and creative process, that is why I have chosen this research question. I explore techniques used in Machinima films and aim to make it more user friendly and less restrictive. LÄS MER

  4. 4. Interactive Visualization of Air Traffic in OpenSpace

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Adrian Andersson; Joel Paulsson; [2021]
    Nyckelord :;

    Sammanfattning : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. LÄS MER

  5. 5. Evaluating the quality of 3D character animation produced by artificial neural networks : A user study

    Kandidat-uppsats,

    Författare :Ossian Edström; [2020]
    Nyckelord :Machine Learning; Neural Networks; Character Animation; Perception;

    Sammanfattning : Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animations have expanded rapidly. However comparisons of the perceived realism and quality of these new approaches when compared to the results of a traditional pipeline have been lacking or non-existent. Objectives. LÄS MER