Sökning: "pixel shader"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden pixel shader.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  2. 2. Real-time refraction through multiple layers using image-space method with inline ray tracing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daniel Parhizgar; [2021]
    Nyckelord :;

    Sammanfattning : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. LÄS MER

  3. 3. Färgblindkorrigering i realtid

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Tobias Löf Melker; [2017]
    Nyckelord :Färgblindhet; Färgkorrigering; Realtid; Optimering; Pixel Shader;

    Sammanfattning : Målet med denna studie är att utvärdera möjligheten att göra färgkorrigering i realtid. Denna färgkorrigering ska hjälpa färgblinda att lättare urskilja mellan olika färger. Ett problem med färgkorrigering är att det kan vara för långsamt för realtid. LÄS MER

  4. 4. Deferred rendering using Compute shaders

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Benjamin Golba; [2010]
    Nyckelord :Deferred rendering; DirectX; Direct3D; Vertex shader; Pixel shader; Compute shader;

    Sammanfattning : Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of the game. LÄS MER

  5. 5. Real-time Simulation of Volumetric Stage Light

    Magister-uppsats, Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Författare :David Bajt; [2008]
    Nyckelord :;

    Sammanfattning : As current pre-visualization applications for the stage lighting industry only is developed for the PC-market, this master thesis can be considered as the first graphics engine prototype implementation of a completely new visualizer, not only for Mac, but for all platforms. The result is a cross-platform application in real-time, fully concentrated in simulating a real stage spotlight which not only illuminates surfaces, but also the air itself, referred to as volumetric light. LÄS MER