Sökning: "play testing and observation"
Hittade 4 uppsatser innehållade orden play testing and observation.
1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema buildingMaster-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik
Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple mediaplayers that are often set in a fictions environment without the privilege of explorabilitygiven to the user - who from the start remains seated in the virtual world. That is due tothe definition of user control which is restrained to the extent that the controllers aremoderated to the definition of interaction with graphical user interfaces such as mediaplayer buttons. LÄS MER
- Master-uppsats, SLU/Dept. of Animal Environment and Health
Sammanfattning : The aim of this study was to test the effects on dairy calves (Bos taurus) in outdoor calf hutches of individual vs. pair-housing on behaviour, growth and health. In total 33 female dairy calves of the breeds Swedish Holstein (SH) and Swedish Red (SR) cattle were used in the study. LÄS MER
3. Welfare impairment of lambs around weaning. Play and other behaviour indicative of affective stateMaster-uppsats, SLU/Dept. of Animal Environment and Health
Sammanfattning : The abrupt and early weaning of intensively kept lambs may have serious animal welfare implications, but relatively little is known about this. Weaning includes the breaking of the mother-young bond and abrupt replacement of milk by solid food, often coinciding with changes in the (social) environment. LÄS MER
4. Användbarhet för barn : En kvalitativ studie av SVT Play med fokus på användbarhet för barn i åldern 10-12 årKandidat-uppsats, Södertörns högskola/Institutionen för kommunikation, medier och it; Södertörns högskola/Institutionen för kommunikation, medier och it
Sammanfattning : This thesis investigates in which way principles and theories of usability is revelant when evaluating interactive systems for children aged 10-12. It also investigates whether there are specific factors that you should keep in mind while developing interactive products for the targeted group. LÄS MER