Sökning: "player character"

Visar resultat 1 - 5 av 117 uppsatser innehållade orden player character.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Fabian Larsson; Gustav Strömbom; [2023]
    Nyckelord :Analysis; animation; fighting game; frames; game feel; visual effects;

    Sammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER

  2. 2. Female Characters’ Images in Chinese Otome Game and Woman Stereotype

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Dongna Chen; [2023]
    Nyckelord :otome games; gender; women stereotypes; character design; user experience;

    Sammanfattning : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. LÄS MER

  3. 3. Spelarkaraktärsdöden och dess påverkan inom ludonarratologi : Hur spelmekaniken och spelnarrativet påverkar spelarkaraktärsdöden

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kim Rietz; [2023]
    Nyckelord :spelarkaraktärsdöd; spel; ludonarrativ; spelmekanik; spelnarrativ; straff; misslyckande; immersive;

    Sammanfattning : Spelarkaraktärsdöd har många olika karaktäriseringar inom spelmekanik och spelnarrativ som påverkar olika element av spelupplevelsen. På spelmekanikens sida av det hela hanterar straff och misslyckande stora delar kring hur spelarkaraktärsdöd blir presenterat. LÄS MER

  4. 4. Finding Identity through Art and Role-playing : A study on the Pouflons community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shai Panaga; [2023]
    Nyckelord :ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER

  5. 5. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Christian Bondi; [2023]
    Nyckelord :;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. LÄS MER