Sökning: "player communities"

Visar resultat 1 - 5 av 28 uppsatser innehållade orden player communities.

  1. 1. Exploring the solar park market in Lower Saxony : Implications on foreign companies’ entry strategies

    Master-uppsats, Linköpings universitet/Industriell miljöteknik

    Författare :Patricia Chronéer; Nike Hammerman; [2023]
    Nyckelord :Solar Parks; Lower Saxony; Germany; Entry Strategies; Drivers; Barriers; Regulatory Landscape; Social Landscape; Technical Landscape; Economic Landscape; Geographical Landscape; Market Potential; Electricity Production;

    Sammanfattning : To meet the European Union’s target of climate neutrality by 2050 ambitious measures need to be taken. The electricity sector is one of the largest contributors to greenhouse gas emissions globally, which makes it an important sector to decarbonize. For this to happen, fossil fuels must be replaced by renewable energy sources. LÄS MER

  2. 2. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

    Magister-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Ludvig Stone; [2023]
    Nyckelord :Gaming; Ethnography; Political Discourse Theory; Logics Approach; Social Gaming; World of Warcraft; Com-munities; MMO; Multiplayer Gaming; Digital Humanities;

    Sammanfattning : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. LÄS MER

  3. 3. Community Perception of Gunplay inModern FPS games : within Call of Duty: Warzone and Rainbow Six: Siege

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrew McCabe; [2023]
    Nyckelord :FPS; Acafen; Questionnaire; Likert scale; Apex Legends; Rainbow Six: Siege; Call of Duty: Warzone.; FPS; Acafen; Frågeformulär; Likert scale; Apex Legends; Rainbow Six:Siege; Call of Duty: Warzone.;

    Sammanfattning : This study aims to look at multiple modern first person shooter games communitiesto see how their perception of gunplay may be similar or differ from one another.The study uses Toh’s (2016) model for players' feelings towards their primaryweapons to form a questionnaire, the questionnaire is based upon previous researchwithin appraisal theory, player goals , and players feelings. LÄS MER

  4. 4. Activism in MMORPGs: A case studyof the MapleStory player boycott

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Tanzila Hakeem; [2022]
    Nyckelord :Gaming; Consumer Activism; Networked Social Movements; Digital Activism; Fandom; Participation; Consumerism; Globalization; Boycotting; Internet studies; social movements; Participatory politics;

    Sammanfattning : This thesis explores how online gaming has become a central tool for networked social movements to participate in consumer activism. I look at the case study of MapleStory: a Korean MMORPG game and their consumer activism efforts started by the players. LÄS MER

  5. 5. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sophia Al-Nawasreh; Alex Andersson; [2022]
    Nyckelord :gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Sammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER