Sökning: "player presence"

Visar resultat 1 - 5 av 36 uppsatser innehållade orden player presence.

  1. 1. Schadenfreude : I love watching you suffer (In game)

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mattias Johansson; Isac Rosenberg; [2023]
    Nyckelord :epicaricacy; schadenfreude; psychology; game design; player behavior; league of legends; toxicity;

    Sammanfattning : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. LÄS MER

  2. 2. Financial Prosperity and sport achievement in the European Football

    Magister-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :Joakim Eriksson; [2023]
    Nyckelord :European football clubs; Financial performance; Sporting performance; Panel regression analysis; Wage costs; Increasing revenues; Debt-equity ratio; Return on assets;

    Sammanfattning : This study examines the relationship between financial conditions and on-field success among 36 prominent European football clubs from 2010 to 2017. The research employs panel regression analysis to explore how clubs’ financial indicators such as wage costs, increasing revenues, debt-equity ratios, and return on assets correlate with their sporting performance. LÄS MER

  3. 3. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ryan Hellgren; Alexander Sokolov; [2023]
    Nyckelord :Light; Attributes; Light mechanics; Response; Fear; Anxiety; Horror;

    Sammanfattning : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. LÄS MER

  4. 4. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  5. 5. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William Ahlberg; [2023]
    Nyckelord :Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Sammanfattning : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. LÄS MER