Sökning: "playfulness"
Visar resultat 1 - 5 av 113 uppsatser innehållade ordet playfulness.
1. Playful Posters with AR : Exploring Playful Interactions with Pop Art Posters Through Augmented Reality (AR)
Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology. LÄS MER
2. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. LÄS MER
3. Art e miss
Kandidat-uppsats, Stockholms konstnärliga högskola/Institutionen för dansSammanfattning : The project of Art e miss is a moving practice and research, an embodied exploration of the wild woman archetype. The research is aiming to practice ways to mobilize one-female-self in situations of feeling restricted. It is about approaching ways of mobilizing oneself to act and transform situations and moments of friction. LÄS MER
4. Work hard, play hard : A qualitative study about how playful office design affects employees' well-being
Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)Sammanfattning : The purpose of this thesis is to add to the understanding of how employees’ well-being isaffected by playful offices. The thesis is presenting theories and previous research, forinstance within the area of servicescape, office design, and employee well-being, and isanalyzing eventual connections to the empirical data collected. LÄS MER
5. Prototyping and user testing a new sound toy: Gamelike interactions with FM synthesis
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Sound toys are game-like technologies that can be described as playful sonic interactions where the users are given unusual ways to creatively explore and transform synthetic sound. This study investigated the prototyping and evaluation of a new sound toy. LÄS MER