Sökning: "pong"

Visar resultat 6 - 10 av 25 uppsatser innehållade ordet pong.

  1. 6. MICRO-ROS FOR MOBILE ROBOTICS SYSTEMS

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Peter Nguyen; [2022]
    Nyckelord :ROS; microcontrollers; tracing; mobile robotics; analysis;

    Sammanfattning : The complexity of mobile robots increases as more parts are added to the system. Introducing microcontrollers into a mobile robot abstracts and modularises the system architecture, creating a demand for seamless microcontroller integration. LÄS MER

  2. 7. Application of Deep Q-learning for Vision Control on Atari Environments

    Master-uppsats, Lunds universitet/Beräkningsbiologi och biologisk fysik - Genomgår omorganisation

    Författare :Jim Öhman; [2021]
    Nyckelord :Reinforcement learning; Atari 2600; Deep Q-learning; Myopic Agents; Vision Control; Physics and Astronomy;

    Sammanfattning : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. LÄS MER

  3. 8. Studenters upplevelser av Kungliga Tekniska högskolans digitala lärandemiljö : En explorativ studie

    Uppsats för yrkesexamina på avancerad nivå, KTH/Lärande

    Författare :Anders Wallin; [2021]
    Nyckelord :Learning management system; LMS; survey; Canvas; LMS; lärplattform; utvärdering; Canvas;

    Sammanfattning : Utbildning och undervisning har förändrats genom tiderna och många olika redskap har använts. Digitala lärplattformar är ett av dessa redskap. KTH:s lärandemiljö har utvidgats med en digitallärplattform, där Canvas är en del. LÄS MER

  4. 9. Co-working in an experiencescape - A case study on the consumption in a co-working space combined with a restaurant and café

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Kajsa Andersson; Emilie Gente; [2020-06-16]
    Nyckelord :co-working; combining concepts; shared spaces; workspace; experiencescapes; customer experience; consumption;

    Sammanfattning : The aim of this thesis is to contribute to an understanding of the consumption taking place in a co-working space that is combined with a restaurant and café. The research on such combinations is still sparse and previous literature on co-working and co-working spaces is therefore used in combination with a model which understands physical spaces as experiencescapes. LÄS MER

  5. 10. Deep Reinforcement Learning in Cart Pole and Pong

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dennis Kuurne Uussilta; Viktor Olsson; [2020]
    Nyckelord :Artificial Intelligence; Machine Learning; Rein-forcement Learning; Deep Q-learning Network; CartPole; Pong;

    Sammanfattning : In this project, we aim to reproduce previous resultsachieved with Deep Reinforcement Learning. We present theMarkov Decision Process model as well as the algorithms Q-learning and Deep Q-learning Network (DQN). We implement aDQN agent, first in an environment called CartPole, and later inthe game Pong. LÄS MER