Sökning: "post-human"

Visar resultat 1 - 5 av 11 uppsatser innehållade ordet post-human.

  1. 1. A GENDERED ANALYSIS OF HUMAN-AI RELATIONSHIPS AI - entities in Her and Ex Machina

    Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Nisrin Ahmad Sheikh Sleiman; [2023-09-12]
    Nyckelord :Gender norms; Human-AI relationships; Male Gaze; posthuman; Anthropomorphism; equitable representations;

    Sammanfattning : AI representations in contemporary media provide interesting illustrative examples that show wider perspectives on the complex relationship between humans and AI. This study aims to analyze the portrayal of female AI entities in the following movies: Her and Ex Machina. LÄS MER

  2. 2. Generative AI as a co-creator in the conception of images

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Carl Sebastian Samuelsson; [2023]
    Nyckelord :Generative AI; co-creation; post-human perspectives; machine agency; Generativ AI; samskapande; post-humanistiska perspektiv; maskin-agens;

    Sammanfattning : Generative AI systems for image-creation have taken a giant leap technologically in the last few years, creating opportunities for users and introducing new areas of research for the scientific community. New implementations for these technologies are discovered regularly and due to the complex nature of AI, there is an ongoing discussion among researchers on whether generative AI is yet another tool, or if there is potential for the technology to be something more. LÄS MER

  3. 3. Gut Feeling : Art and Food Digested: Figuring a Post-Human Intestinal Turn

    Master-uppsats, Stockholms universitet/Institutionen för kultur och estetik

    Författare :Sarah Guarino Werner; [2023]
    Nyckelord :Post-Humanism; Post-Human Subjectivity; Figuration; Vital Matter; Vibrant Matter; Trans- Corporeality; Bodies of Water; Gut Feminism; Gut Feeling; Feminism; Posthuman Food; The Intestinal System; Stacy Alaimo; Rosi Braidotti; Astrida Neimanis Jane Bennett; Elizabeth A. Wilson; Cooking Sections; Climavore; Non-Bar; Sean Raspet;

    Sammanfattning : This thesis aims to develop a new methodological concept better to understand art and curating in a post-human setting. Departing from a post-humanist ontology, my initial idea was to analyse contemporary artworks dealing with food and trace and substantiate a figuration of the gut/intestinal system (connected to post-human notions as the ideas of trans- corporeality, vibrant matter, etc. LÄS MER

  4. 4. Mediating Agencies : Towards an Agential Realist Interpretation of Gender Identification and Self-representation in the Praedia of Julia Felix, Pompeii

    Master-uppsats, Uppsala universitet/Institutionen för arkeologi och antik historia

    Författare :Astri Karine Lundgren; [2021]
    Nyckelord :Agency; diffraction; gender identification; intra-activity; materialized self-representation; Pompeii; post-human performativity; the Praedia of Julia Felix;

    Sammanfattning : This thesis addresses the rational properties of women’s gender identification and self-representation from political theorist Lois McNay’s generative logics, employing the Praedia of Julia Felix, Pompeii, as a case study. Previous debates rooted in semantics and representationalism have focused on non-elite stereotypes or negative gendered dichotomies fostered by comprehensive views on Roman women’s exclusion from public life. LÄS MER

  5. 5. Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective

    Magister-uppsats, Umeå universitet/Umeå centrum för genusstudier (UCGS)

    Författare :Anna Militsi; [2021]
    Nyckelord :posthuman cyborg; autoethnography; video games; cyberculture;

    Sammanfattning : This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. LÄS MER