Sökning: "post-production"

Visar resultat 1 - 5 av 25 uppsatser innehållade ordet post-production.

  1. 1. Co-design i postproduktion inom film – hur fungerar det?

    Kandidat-uppsats, Malmö universitet/Teknik och samhälle

    Författare :Jonas Eneskär; [2018]
    Nyckelord :filmproduktion; postproduktion; reklamfilm; filmvetenskap; co-design; participatory design; film production; post-production; commercials; film studies;

    Sammanfattning : Denna studie undersöker med hjälp av en fallstudie hos två filmproduktionsbolag, King Edward och Cinematik hur co-design som metod hade kunnat användas inom postproduktionsprocessen av reklamfilm. Med en teoretisk djupdykning i filmproduktionens fyra processer; förproduktion, produktion, postproduktion, distribution och metoden co-design har det legat som grund för undersökningen. LÄS MER

  2. 2. Hållbart byggande : En modell för beslutstagande av stommaterial vid nybyggnation av flerbostadshus

    M1-uppsats, Mälardalens högskola/Akademin för ekonomi, samhälle och teknik; Mälardalens högskola/Akademin för ekonomi, samhälle och teknik

    Författare :Tove Fougberg; Linda Zacharias; [2018]
    Nyckelord :Multi-dwelling buildings; prefabricated; cross-laminated timber; concrete; environmental effect; cost-efficient; assembly-time; decision-making.; KL-trä; betong; prefab; livscykel; miljöpåverkan; karbonatisering; biologisk nedbrytning; beslutsskede; bostadsbrist; miljömål;

    Sammanfattning : In Sweden housing shortage is a rising issue. Within a ten year period scientists predict that the Swedish population will increase from 10 to approximately 11 million people. Due to this increase in the Swedish population, the production of multi-dwelling buildings should be expanding, though instead building development is now decreasing. LÄS MER

  3. 3. Guidance in a 360-degree video with the help of special effects: Attracting attention to a specific object or segment in a 360-degree video using graphical elements, lights, and colours.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Anes Tenic; [2018]
    Nyckelord :360-degree video; attract attention; video production; post-production; video effects;

    Sammanfattning : 360-degree videos offer an immersive experience which is hard to find in traditional videos. The entire scene is floating around the viewer, and a feeling of being there is common. However, something traditional videos have compared to 360-degree videos is control of the outcome. LÄS MER

  4. 4. Collaboration between Design and Construction, Addressing the Challenges of Bridging the Knowledge Gap

    H-uppsats, Chalmers tekniska högskola/Institutionen för bygg- och miljöteknik

    Författare :MIKAEL G. JOHANSSON; TOMMY SILVERSTEN; [2016]
    Nyckelord :Lean Construction; Lean Design; Project Based; Integrated Project Delivery; Boundary; Spanners; Integrated Design; Knowledge -Sharing -Transfer; Communication;

    Sammanfattning : In the current construction process, many issues encountered during the production phase of aproject can be traced to quality issues in design development. This study aims to analyze the currentprocesses for transferring knowledge and information during the handover of a project from thedesign phase to the production phase in a large Swedish construction company. LÄS MER

  5. 5. All your returns are belong to us : An exploratory study of how industry characteristics affect investments in the Swedish video game sector

    Master-uppsats, Uppsala universitet/Företagsekonomiska institutionen; Uppsala universitet/Företagsekonomiska institutionen

    Författare :Kristofer Lundström; Arvid Smedsaas; [2016]
    Nyckelord :Swedish Video Game Industry; Industry Characteristics; Profitability Ratio; Knightian Uncertainty; Exploratory study; Community;

    Sammanfattning : Being relatively young, the Swedish video game industry has experienced explosive growth in recent years, surpassing several traditional industries. Exemplified by the purchase of King for approximately three times the price of Volvo, and the fact that one in ten people on the planet has played a Swedish video game. LÄS MER