Sökning: "prestandaproblem"
Visar resultat 1 - 5 av 23 uppsatser innehållade ordet prestandaproblem.
1. Improve game performance tracking tools : Heatmap as a tool
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. LÄS MER
2. Spatial prestandaprofilering i spel : Lokalisering av prestandaproblem i spelnivåer
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Profilering är ett underutforskat område inom spelutveckling trots de höga prestandakraven och därmed optimeringsbehov i moderna spel. Detta arbete ämnar underlätta profileringsarbete genom att spatialt visualisera profileringsdata i form av värmekartor och dessutom visualisera GPU- och CPU-bundenhet. LÄS MER
3. An Overview of Monitoring Challenges That Arise With SD-WAN
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Software-Defined Wide Area Networks is a technology that has received a lot of attention in recent years. The technology enables direct Internet access without having to direct traffic through a data center. LÄS MER
4. Tail Based Sampling Framework for Distributed Tracing Using Stream Processing
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In recent years, microservice architecture has surpassed monolithic architecture in popularity among developers by providing a flexible way of developing complex distributed applications. Whereas a monolithic application functions as a single indivisible unit, a microservices-based application comprises a collection of loosely coupled services that communicate with each other to fulfill the requirements of the application. LÄS MER
5. Alpha Tested Geometry in DXR : Performance Analysis of Asset Data Variations
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Ray tracing can be used to achieve hyper-realistic 3D rendering but it is a computationally heavy task. Since hardware support for real-time ray tracing was released, the game industry has been introducing this feature into games. LÄS MER